restruct codes for TextureManager
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@@ -24,10 +24,10 @@ namespace hgl
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friend class TextLayout;
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friend class TextRender;
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SortedSets<u32char> chars_sets;
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SortedSet<u32char> chars_sets;
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const SortedSets<u32char> &GetCharsSets()const{return chars_sets;}
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void SetCharsSets(const SortedSets<u32char> &sl){chars_sets=sl;}
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const SortedSet<u32char> &GetCharsSets()const{return chars_sets;}
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void SetCharsSets(const SortedSet<u32char> &sl){chars_sets=sl;}
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void ClearCharsSets(){chars_sets.Clear();}
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private:
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