restruct codes for TextureManager
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@@ -9,7 +9,7 @@ const RENDER_BUFFER_NAME RenderBuffer_Swapchain ="Swapchain";
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const RENDER_BUFFER_NAME RenderBuffer_Depth ="Depth";
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const RENDER_BUFFER_NAME RenderBuffer_Stencil ="Stencil";
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const RENDER_BUFFER_NAME VBuffer_MeshID ="VB_MeshID"; ///< 所绘制的Mesh编号, R32UI格式
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const RENDER_BUFFER_NAME VBuffer_MeshID ="VB_MeshID"; ///< 所绘制的Mesh编号, RGBA8UI格式
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const RENDER_BUFFER_NAME VBuffer_TriangleID ="VB_TriangleID"; ///< 三角形编号, R8UI格式
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const RENDER_BUFFER_NAME VBuffer_MaterialID ="VB_MaterialID"; ///< 材质ID与材质实例ID, RG8UI格式
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