added a newly AddUBO() in MaterialCreateInfo
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cc9e756ece
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@ -83,10 +83,11 @@ namespace hgl{namespace graph
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bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
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bool AddStruct(const ShaderBufferSource &ss){return AddStruct(ss.struct_name,ss.codes);}
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &type_name,const AnsiString &name);
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &struct_name,const AnsiString &name);
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bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
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bool AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const ShaderBufferSource &ss);
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bool AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const AnsiString &struct_name,const AnsiString &name);
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bool AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const ShaderBufferSource &ss){return AddUBO(flag_bits,set_type,ss.struct_name,ss.name);}
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bool CreateShader();
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};//class MaterialCreateInfo
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@ -43,12 +43,12 @@ bool MaterialCreateInfo::AddStruct(const AnsiString &struct_name,const AnsiStrin
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return mdi.AddStruct(struct_name,codes);
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}
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bool MaterialCreateInfo::AddUBO(const VkShaderStageFlagBits flag_bit,const DescriptorSetType set_type,const AnsiString &type_name,const AnsiString &name)
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bool MaterialCreateInfo::AddUBO(const VkShaderStageFlagBits flag_bit,const DescriptorSetType set_type,const AnsiString &struct_name,const AnsiString &name)
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{
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if(!shader_map.KeyExist(flag_bit))
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return(false);
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if(!mdi.hasStruct(type_name))
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if(!mdi.hasStruct(struct_name))
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return(false);
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ShaderCreateInfo *sc=shader_map[flag_bit];
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@ -60,7 +60,7 @@ bool MaterialCreateInfo::AddUBO(const VkShaderStageFlagBits flag_bit,const Descr
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if(ubo)
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{
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if(ubo->type!=type_name)
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if(ubo->type!=struct_name)
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return(false);
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ubo->stage_flag|=flag_bit;
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@ -71,13 +71,35 @@ bool MaterialCreateInfo::AddUBO(const VkShaderStageFlagBits flag_bit,const Descr
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{
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ubo=new UBODescriptor();
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ubo->type=type_name;
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ubo->type=struct_name;
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hgl::strcpy(ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,name);
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return sc->sdm->AddUBO(set_type,mdi.AddUBO(flag_bit,set_type,ubo));
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}
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}
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bool MaterialCreateInfo::AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const AnsiString &struct_name,const AnsiString &name)
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{
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if(flag_bits==0)return(false); //没有任何SHADER用?
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if(!mdi.hasStruct(struct_name))
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return(false);
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uint result=0;
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VkShaderStageFlagBits bit;
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for(int i=0;i<shader_map.GetCount();i++)
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{
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shader_map.GetKey(i,bit);
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if(flag_bits&bit)
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if(AddUBO(bit,set_type,struct_name,name))
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++result;
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}
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return(result==shader_map.GetCount());
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}
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bool MaterialCreateInfo::AddSampler(const VkShaderStageFlagBits flag_bit,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name)
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{
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if(!shader_map.KeyExist(flag_bit))
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@ -114,28 +136,6 @@ bool MaterialCreateInfo::AddSampler(const VkShaderStageFlagBits flag_bit,const D
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}
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}
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bool MaterialCreateInfo::AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const ShaderBufferSource &ss)
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{
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if(flag_bits==0)return(false); //没有任何SHADER用?
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if(!mdi.hasStruct(ss.struct_name))
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mdi.AddStruct(ss.struct_name,ss.codes);
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uint result=0;
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VkShaderStageFlagBits bit;
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for(int i=0;i<shader_map.GetCount();i++)
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{
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shader_map.GetKey(i,bit);
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if(flag_bits&bit)
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if(AddUBO(bit,set_type,ss.struct_name,ss.name))
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++result;
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}
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return(result==shader_map.GetCount());
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}
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namespace
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{
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UBODescriptor *CreateUBODescriptor(const ShaderBufferSource &sbs,const uint32_t flag_bits)
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