准备定义PrimitiveComponent用于取代原本SceneNode中的Renderable数据
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@@ -2,18 +2,17 @@
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#include<hgl/component/Component.h>
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namespace hgl::graph
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COMPONENT_NAMESPACE_BEGIN
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/**
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* 可渲染组件
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*/
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class RenderComponent: public Component
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{
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/**
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* 可渲染组件
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*/
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class RenderComponent: public Component
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{
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public:
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public:
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RenderComponent()=default;
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virtual ~RenderComponent()=default;
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RenderComponent()=default;
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virtual ~RenderComponent()=default;
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};//class RenderComponent
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virtual void Render()=0;
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};//class RenderComponent
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}//namespace hgl::graph
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COMPONENT_NAMESPACE_END
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