准备定义PrimitiveComponent用于取代原本SceneNode中的Renderable数据
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@@ -4,8 +4,12 @@
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#include<hgl/type/SortedSet.h>
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#include<hgl/type/List.h>
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namespace hgl::graph
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{
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#define COMPONENT_NAMESPACE hgl::graph
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#define COMPONENT_NAMESPACE_BEGIN namespace COMPONENT_NAMESPACE {
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#define COMPONENT_NAMESPACE_END }
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COMPONENT_NAMESPACE_BEGIN
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class ComponentManager;
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class SceneNode;
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@@ -81,4 +85,5 @@ namespace hgl::graph
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virtual void OnFocusLost(){} ///<焦点丢失事件
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virtual void OnFocusGained(){} ///<焦点获得事件
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};//class ComponentManager
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}//namespace hgl::graph
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COMPONENT_NAMESPACE_END
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