SceneNode增加GetEventDispatcher接口

This commit is contained in:
2025-07-18 01:12:19 +08:00
parent d4643b7427
commit f013d8327d
4 changed files with 20 additions and 13 deletions

View File

@@ -6,7 +6,6 @@
#include<hgl/graph/mtl/MaterialLibrary.h>
#include<hgl/graph/Renderer.h>
#include<hgl/graph/Scene.h>
#include<hgl/io/event/WindowEvent.h>
#include<hgl/Time.h>
//#include<iostream>
@@ -22,7 +21,7 @@ namespace hgl
*
* WorkObject被定义为工作对象所有的渲染控制都需要被写在WorkObject的Render函数下。
*/
class WorkObject:public TickObject,public io::WindowEvent
class WorkObject:public TickObject
{
graph::RenderFramework *render_framework=nullptr;