1.define VAT
2.renamed to UBOStruct instead of UBOCodes. 3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater 4.moved descriptor object to MDM from SDM
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@@ -58,7 +58,7 @@ public:
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class VertexShaderModule:public ShaderModule
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{
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uint32_t attr_count;
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VertexAttribType *type_list;
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VAT *type_list;
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const char **name_list;
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ShaderStage **ssi_list;
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