renamed to RTSwapchain instead of SwapchainRenderTarget

This commit is contained in:
2023-08-17 11:08:21 +08:00
parent 3b106a3b42
commit ef84e5c699
9 changed files with 33 additions and 33 deletions

View File

@@ -37,7 +37,7 @@ class ImageView;
class Framebuffer;
struct Swapchain;
class RenderTarget;
class SwapchainRenderTarget;
class RTSwapchain;
class Texture;
class Texture1D;

View File

@@ -36,9 +36,9 @@ private:
DeviceRenderPassManage *render_pass_manage;
RenderPass *device_render_pass;
SwapchainRenderTarget *swapchainRT;
RTSwapchain *sc_rt;
SwapchainRenderTarget *CreateSwapchainRenderTarget();
RTSwapchain *CreateSwapchainRenderTarget();
void InitRenderPassManage();
void ClearRenderPassManage();
@@ -77,9 +77,9 @@ public:
RenderPass * GetRenderPass () {return device_render_pass;}
SwapchainRenderTarget * GetSwapchainRT () {return swapchainRT;}
RTSwapchain * GetSwapchainRT () {return sc_rt;}
const VkExtent2D & GetSwapchainSize ()const {return swapchainRT->GetExtent();}
const VkExtent2D & GetSwapchainSize ()const {return sc_rt->GetExtent();}
void WaitIdle ()const {vkDeviceWaitIdle(attr->device);}

View File

@@ -55,7 +55,7 @@ class RenderResource
public:
//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
public:

View File

@@ -63,7 +63,7 @@ public: // command buffer
/**
* 交换链专用渲染目标
*/
class SwapchainRenderTarget:public RenderTarget
class RTSwapchain:public RenderTarget
{
VkDevice device;
Swapchain *swapchain;
@@ -75,8 +75,8 @@ class SwapchainRenderTarget:public RenderTarget
public:
SwapchainRenderTarget(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
~SwapchainRenderTarget();
RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
~RTSwapchain();
Framebuffer * GetFramebuffer ()override {return swapchain->sc_fbo[current_frame];}
Framebuffer * GetFramebuffer (const uint32_t index) {return swapchain->sc_fbo[index];}
@@ -110,6 +110,6 @@ public:
bool Submit(VkCommandBuffer);
bool Submit(VkCommandBuffer,Semaphore *);
};//class SwapchainRenderTarget:public RenderTarget
};//class RTSwapchain:public RenderTarget
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE