renamed to RTSwapchain instead of SwapchainRenderTarget
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@@ -62,7 +62,7 @@ private:
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if(!material_instance)
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return(false);
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db->global_descriptor.Bind(material_instance);
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db->global_descriptor.Bind(material_instance->GetMaterial());
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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