renamed to RTSwapchain instead of SwapchainRenderTarget

This commit is contained in:
2023-08-17 11:08:21 +08:00
parent 3b106a3b42
commit ef84e5c699
9 changed files with 33 additions and 33 deletions

View File

@@ -62,7 +62,7 @@ private:
if(!material_instance)
return(false);
db->global_descriptor.Bind(material_instance);
db->global_descriptor.Bind(material_instance->GetMaterial());
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target

View File

@@ -52,7 +52,7 @@ protected:
GPUDevice * device =nullptr;
RenderPass * device_render_pass =nullptr;
SwapchainRenderTarget * sc_render_target =nullptr;
RTSwapchain * sc_render_target =nullptr;
protected: