optmized layout of shadergen
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@@ -10,7 +10,7 @@ class ShaderCreater
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protected:
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AnsiString main_codes;
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AnsiString shader_codes;
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public:
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@@ -27,13 +27,15 @@ public:
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virtual ~ShaderCreater()=default;
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int AddInput(const VAT &type,const AnsiString &name);
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int AddInput(const AnsiString &type,const AnsiString &name);
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int AddOutput(const VAT &type,const AnsiString &name);
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int AddOutput(const AnsiString &type,const AnsiString &name);
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bool AddFunction(const AnsiString &return_type,const AnsiString &func_name,const AnsiString ¶m_list,const AnsiString &codes);
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void SetShaderCodes(const AnsiString &str)
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{
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shader_codes;
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}
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bool CompileToSPV();
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};//class ShaderCreater
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SHADERGEN_NAMESPACE_END
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#endif//HGL_SHADER_CREATER_INCLUDE
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#endif//HGL_SHADER_CREATER_INCLUDE
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@@ -3,6 +3,11 @@
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#include<hgl/shadergen/ShaderCreater.h>
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SHADERGEN_NAMESPACE_BEGIN
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enum class MaterialType
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{
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Color, ///<<3C><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
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};
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class ShaderCreaterFragment:public ShaderCreater
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{
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public:
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@@ -10,6 +10,8 @@ public:
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ShaderCreaterVertex():ShaderCreater(VK_SHADER_STAGE_VERTEX_BIT){}
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~ShaderCreaterVertex()=default;
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void UseDefaultMain();
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int AddInput(const VAT &type,const AnsiString &name);
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int AddInput(const AnsiString &type,const AnsiString &name);
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};
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SHADERGEN_NAMESPACE_END
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SHADERGEN_NAMESPACE_END
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