renamed the name from "WorldMatrix" to "CameraMatrix"

This commit is contained in:
2021-01-25 12:03:17 +08:00
parent 15f475fba1
commit ee35354d43
22 changed files with 70 additions and 70 deletions

2
CMCore

Submodule CMCore updated: 162a6ce2f2...d065f24770

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@@ -37,7 +37,7 @@ private:
MaterialInstance * material_instance =nullptr;
RenderableInstance *render_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
GPUBuffer * ubo_color_material =nullptr;
GPUBuffer * ubo_line_config =nullptr;
@@ -88,7 +88,7 @@ private:
cam.Refresh();
ubo_world_matrix =CreateUBO("world", sizeof(WorldMatrix), &cam.matrix);
ubo_camera_matrix =CreateUBO("camera", sizeof(CameraMatrix), &cam.matrix);
ubo_color_material =CreateUBO("color_material",sizeof(Vector4f), &color);
ubo_line_config =CreateUBO("line2d_config", sizeof(Line2DConfig), &line_2d_config);
@@ -135,7 +135,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(render_instance);
}

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@@ -61,7 +61,7 @@ private:
bool InitUBO()
{
if(!material_instance->BindUBO("world",GetCameraMatrixBuffer()))
if(!material_instance->BindUBO("camera",GetCameraMatrixBuffer()))
return(false);
ubo_atomsphere=db->CreateUBO(sizeof(AtmosphereData),&atomsphere_data);

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@@ -193,12 +193,12 @@ private:
sampler=db->CreateSampler(&sampler_create_info);
sp_gbuffer.material_instance->BindUBO("world",GetCameraMatrixBuffer());
sp_gbuffer.material_instance->BindUBO("camera",GetCameraMatrixBuffer());
sp_gbuffer.material_instance->BindSampler("TexColor" ,texture.color, sampler);
sp_gbuffer.material_instance->BindSampler("TexNormal" ,texture.normal, sampler);
sp_gbuffer.material_instance->Update();
sp_composition.material_instance->BindUBO("world",GetCameraMatrixBuffer());
sp_composition.material_instance->BindUBO("camera",GetCameraMatrixBuffer());
sp_composition.material_instance->BindUBO("lights",ubo_lights);
sp_composition.material_instance->BindSampler("GB_Color" ,gbuffer.rt->GetColorTexture((uint)GBufferAttachment::Color),sampler);
sp_composition.material_instance->BindSampler("GB_Normal" ,gbuffer.rt->GetColorTexture((uint)GBufferAttachment::Normal),sampler);

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@@ -28,7 +28,7 @@ private:
Sampler * sampler =nullptr;
MaterialInstance * material_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
GPUBuffer * ubo_color =nullptr;
Pipeline * pipeline =nullptr;
@@ -65,7 +65,7 @@ private:
sampler=db->CreateSampler();
material_instance->BindSampler("lum_texture",tile_font->GetTexture(),sampler);
material_instance->BindUBO("world",ubo_world_matrix);
material_instance->BindUBO("camera",ubo_camera_matrix);
material_instance->BindUBO("color_material",ubo_color);
material_instance->Update();
@@ -81,9 +81,9 @@ private:
cam.Refresh();
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&cam.matrix);
if(!ubo_world_matrix)
if(!ubo_camera_matrix)
return(false);
color.One();
@@ -181,7 +181,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(render_instance);
}

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@@ -42,7 +42,7 @@ private:
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
RenderableInstance *render_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
Pipeline * pipeline =nullptr;
@@ -155,7 +155,7 @@ private:
sampler=db->CreateSampler();
material_instance->BindSampler("tex",tile_data->GetTexture(),sampler);
material_instance->BindUBO("world",ubo_world_matrix);
material_instance->BindUBO("camera",ubo_camera_matrix);
material_instance->Update();
return(true);
@@ -170,9 +170,9 @@ private:
cam.Refresh();
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&cam.matrix);
if(!ubo_world_matrix)
if(!ubo_camera_matrix)
return(false);
return(true);
@@ -227,7 +227,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(render_instance);
}

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@@ -28,7 +28,7 @@ private:
MaterialInstance * material_instance =nullptr;
RenderableInstance *renderable_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
Pipeline * pipeline =nullptr;
@@ -58,13 +58,13 @@ private:
cam.Refresh();
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&cam.matrix);
if(!ubo_world_matrix)
if(!ubo_camera_matrix)
return(false);
if(!material_instance->BindUBO("world",ubo_world_matrix))return(false);
if(!material_instance->BindUBO("frag_world",ubo_world_matrix))return(false);
if(!material_instance->BindUBO("camera",ubo_camera_matrix))return(false);
if(!material_instance->BindUBO("frag_world",ubo_camera_matrix))return(false);
material_instance->Update();
return(true);
@@ -109,7 +109,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(renderable_instance);
}

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@@ -35,7 +35,7 @@ private:
Renderable * ro_circle =nullptr;
Renderable * ro_round_rectangle =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
GPUBuffer * ubo_color_material =nullptr;
Pipeline * pipeline =nullptr;
@@ -118,7 +118,7 @@ private:
cam.Refresh();
ubo_world_matrix =CreateUBO("world", sizeof(WorldMatrix),&cam.matrix);
ubo_camera_matrix =CreateUBO("camera", sizeof(CameraMatrix),&cam.matrix);
ubo_color_material =CreateUBO("color_material",sizeof(Vector4f),&color);
material_instance->Update();
@@ -164,7 +164,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(&render_list);
}

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@@ -46,7 +46,7 @@ private:
mdp->pipeline=CreatePipeline(mdp->material_instance,InlinePipeline::Solid3D,primitive);
if(!mdp->material_instance->BindUBO("world",GetCameraMatrixBuffer()))
if(!mdp->material_instance->BindUBO("camera",GetCameraMatrixBuffer()))
return(false);
mdp->material_instance->Update();

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@@ -204,14 +204,14 @@ private:
material_instance->BindUBO("light",ubo_light);
material_instance->BindUBO("phong",ubo_phong);
if(!material_instance->BindUBO("world",GetCameraMatrixBuffer()))
if(!material_instance->BindUBO("camera",GetCameraMatrixBuffer()))
return(false);
material_instance->BindUBO("fs_light",ubo_light);
material_instance->Update();
if(!axis_mi->BindUBO("world",GetCameraMatrixBuffer()))
if(!axis_mi->BindUBO("camera",GetCameraMatrixBuffer()))
return(false);
axis_mi->Update();

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@@ -16,7 +16,7 @@ class TestApp:public CameraAppFramework
Camera cam;
MaterialInstance * material_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
};
struct:public RenderObject
@@ -65,12 +65,12 @@ public:
ro->cam.Refresh();
ro->ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&ro->cam.matrix);
ro->ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&ro->cam.matrix);
if(!ro->ubo_world_matrix)
if(!ro->ubo_camera_matrix)
return(false);
ro->material_instance->BindUBO("world",ro->ubo_world_matrix);
ro->material_instance->BindUBO("camera",ro->ubo_camera_matrix);
ro->material_instance->Update();
return(true);
}
@@ -131,7 +131,7 @@ public:
if(!cube.sampler)return(false);
cube.material_instance->BindSampler("tex",os.render_taget->GetColorTexture(),cube.sampler);
cube.material_instance->BindUBO("world",GetCameraMatrixBuffer());
cube.material_instance->BindUBO("camera",GetCameraMatrixBuffer());
cube.material_instance->Update();
{
@@ -148,7 +148,7 @@ public:
cube.scene_root.RefreshMatrix();
cube.scene_root.ExpendToList(&cube.render_list);
camera.eye.Set(5,5,5,1.0);
camera->pos.Set(5,5,5,1.0);
return(true);
}

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@@ -41,7 +41,7 @@ private:
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
RenderableInstance *render_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
Pipeline * pipeline =nullptr;
@@ -61,7 +61,7 @@ private:
sampler=db->CreateSampler();
material_instance->BindSampler("tex",texture,sampler);
material_instance->BindUBO("world",ubo_world_matrix);
material_instance->BindUBO("camera",ubo_camera_matrix);
material_instance->Update();
db->Add(texture);
@@ -77,9 +77,9 @@ private:
cam.Refresh();
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&cam.matrix);
if(!ubo_world_matrix)
if(!ubo_camera_matrix)
return(false);
return(true);
@@ -127,7 +127,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(render_instance);
}

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@@ -34,7 +34,7 @@ private:
MaterialInstance * material_instance =nullptr;
RenderableInstance *render_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
Pipeline * pipeline =nullptr;
@@ -62,12 +62,12 @@ private:
cam.Refresh();
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&cam.matrix);
if(!ubo_world_matrix)
if(!ubo_camera_matrix)
return(false);
material_instance->BindUBO("world",ubo_world_matrix);
material_instance->BindUBO("camera",ubo_camera_matrix);
material_instance->Update();
return(true);
}
@@ -113,7 +113,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(render_instance);
}

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@@ -38,7 +38,7 @@ private:
MaterialInstance * material_instance =nullptr;
RenderableInstance *renderable_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
Pipeline * pipeline =nullptr;
@@ -62,13 +62,13 @@ private:
cam.Refresh();
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&cam.matrix);
if(!ubo_world_matrix)
if(!ubo_camera_matrix)
return(false);
if(!material_instance->BindUBO("world",ubo_world_matrix))return(false);
if(!material_instance->BindUBO("frag_world",ubo_world_matrix))return(false);
if(!material_instance->BindUBO("camera",ubo_camera_matrix))return(false);
if(!material_instance->BindUBO("frag_world",ubo_camera_matrix))return(false);
material_instance->Update();
return(true);
@@ -115,7 +115,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(renderable_instance);
}

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@@ -53,7 +53,7 @@ private:
Sampler * sampler =nullptr;
MaterialInstance * material_instance =nullptr;
RenderableInstance *renderable_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
Pipeline * pipeline =nullptr;
private:
@@ -85,12 +85,12 @@ private:
cam.Refresh();
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&cam.matrix);
if(!ubo_world_matrix)
if(!ubo_camera_matrix)
return(false);
if(!material_instance->BindUBO("world",ubo_world_matrix))return(false);
if(!material_instance->BindUBO("camera",ubo_camera_matrix))return(false);
material_instance->Update();
return(true);
}
@@ -137,7 +137,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(renderable_instance);
}

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@@ -37,7 +37,7 @@ private:
MaterialInstance * material_instance =nullptr;
RenderableInstance *render_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
Pipeline * pipeline =nullptr;
@@ -65,12 +65,12 @@ private:
cam.Refresh();
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&cam.matrix);
if(!ubo_world_matrix)
if(!ubo_camera_matrix)
return(false);
material_instance->BindUBO("world",ubo_world_matrix);
material_instance->BindUBO("camera",ubo_camera_matrix);
material_instance->Update();
return(true);
}
@@ -119,7 +119,7 @@ public:
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
ubo_camera_matrix->Write(&cam.matrix);
BuildCommandBuffer(&render_list);
}

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@@ -300,7 +300,7 @@ class CameraAppFramework:public VulkanApplicationFramework
{
private:
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_camera_matrix =nullptr;
protected:
@@ -340,7 +340,7 @@ public:
camera->Refresh(); //更新矩阵计算
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera->matrix);
ubo_camera_matrix=db->CreateUBO(sizeof(CameraMatrix),&camera->matrix);
}
void Resize(int w,int h)override
@@ -351,7 +351,7 @@ public:
GPUBuffer *GetCameraMatrixBuffer()
{
return ubo_world_matrix;
return ubo_camera_matrix;
}
virtual void BuildCommandBuffer(uint32_t index)=0;
@@ -359,7 +359,7 @@ public:
virtual void Draw()override
{
camera->Refresh(); //更新相机矩阵
ubo_world_matrix->Write(&camera->matrix); //写入缓冲区
ubo_camera_matrix->Write(&camera->matrix); //写入缓冲区
const uint32_t index=AcquireNextImage();

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@@ -12,7 +12,7 @@ VK_NAMESPACE_BEGIN
*/
enum class ShaderDataSource
{
Global=0, ///<由全局系统提供的数据(如WorldMatrix)
Global=0, ///<由全局系统提供的数据(如CameraMatrix)
Private=1, ///<每种材质的私有数据
};//