layout codes.
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25
inc/hgl/graph/StaticRenderManager.h
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25
inc/hgl/graph/StaticRenderManager.h
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#ifndef HGL_GRAPH_STATIC_RENDER_MANAGER_INCLUDE
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#define HGL_GRAPH_STATIC_RENDER_MANAGER_INCLUDE
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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class RawMesh
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{
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};
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/**
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* 静态渲染管理器<br>
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* 静态渲染指的是不会产生资源变动的内容,而不是指不会动的内容。
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*/
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class StaticRenderManager
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{
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public:
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virtual ~StaticRenderManager()=default;
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};//class StaticRenderManager
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_STATIC_RENDER_MANAGER_INCLUDE
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@@ -125,7 +125,7 @@ public: //Get
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DeviceBuffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
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Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
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Texture * GetTexture (const TextureID &id){return rm_textures.Get(id);}
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Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
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Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
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};//class RenderResource
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_DATABASE_INCLUDE
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