Added few codes of ShaderCreateInfoGeometry
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#include<hgl/shadergen/ShaderCreateInfoGeometry.h>
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namespace hgl
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{
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namespace graph
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{
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bool ShaderCreateInfoGeometry::SetGeom(const Prim &ip,const Prim &op,const uint32_t mv)
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{
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if(ip==Prim::Points )input_prim="points";else
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if(ip==Prim::Lines )input_prim="lines";else
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if(ip==Prim::LinesAdj )input_prim="lines_adjacency";else
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if(ip==Prim::Triangles )input_prim="triangles";else
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if(ip==Prim::TrianglesAdj )input_prim="triangles_adjacency";else
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return(false);
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if(op==Prim::Points )output_prim="points";else
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if(op==Prim::LineStrip )output_prim="line_strip";else
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if(op==Prim::TriangleStrip )output_prim="triangle_strip";else
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return(false);
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if(mv==0)
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return(false);
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max_vertices=mv;
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return(true);
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}
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}//namespace graph
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}//namespace hgl
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