ShaderCreateInfo增加user_data_liost/AddUserData,用于添加自定义数据代码
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@ -37,6 +37,7 @@ protected:
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AnsiString mi_codes;
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ArrayList<const char *> user_data_list;
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ArrayList<const char *> function_list;
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AnsiString main_function;
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@ -88,6 +89,7 @@ public:
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bool AddUBO(DescriptorSetType type,const UBODescriptor *sd);
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bool AddSampler(DescriptorSetType type,const SamplerDescriptor *sd);
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void AddUserData(const char *str){user_data_list.Add(str);}
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void AddFunction(const char *str){function_list.Add(str);}
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void SetMaterialInstance(UBODescriptor *,const AnsiString &);
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@ -358,6 +358,9 @@ bool ShaderCreateInfo::CreateShader(ShaderCreateInfo *last_sc)
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ProcOutput();
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for(const char *str:user_data_list)
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final_shader+=str;
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for(const char *str:function_list)
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final_shader+=str;
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