add .material version check.
This commit is contained in:
@@ -709,7 +709,7 @@ namespace hgl
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for (i = 0; i < numberSlices; i++)
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{
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*tp = centerIndex; ++tp;
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*tp = centerIndex; ++tp;
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*tp = indexCounter; ++tp;
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*tp = indexCounter + 1; ++tp;
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@@ -723,7 +723,7 @@ namespace hgl
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for (i = 0; i < numberSlices; i++)
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{
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*tp = centerIndex; ++tp;
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*tp = centerIndex; ++tp;
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*tp = indexCounter + 1; ++tp;
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*tp = indexCounter; ++tp;
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@@ -734,11 +734,11 @@ namespace hgl
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// Sides
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for (i = 0; i < numberSlices; i++)
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{
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*tp = indexCounter; ++tp;
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*tp = indexCounter; ++tp;
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*tp = indexCounter + 1; ++tp;
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*tp = indexCounter + 2; ++tp;
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*tp = indexCounter + 2; ++tp;
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*tp = indexCounter + 2; ++tp;
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*tp = indexCounter + 1; ++tp;
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*tp = indexCounter + 3; ++tp;
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@@ -802,11 +802,11 @@ namespace hgl
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for(uint i = 0; i < cci->numberSlices + 1; i++)
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{
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float currentAngle = angleStep * (float)i;
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float currentAngle = angleStep * (float)i;
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*vp = cos(currentAngle) * cci->radius; ++vp;
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*vp = -sin(currentAngle) * cci->radius; ++vp;
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*vp = -cci->halfExtend; ++vp;
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*vp = cos(currentAngle) * cci->radius; ++vp;
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*vp = -sin(currentAngle) * cci->radius; ++vp;
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*vp = -cci->halfExtend; ++vp;
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if(np)
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{
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@@ -855,11 +855,11 @@ namespace hgl
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for(uint i = 0; i < cci->numberSlices + 1; i++)
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{
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float currentAngle = angleStep * (float)i;
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float currentAngle = angleStep * (float)i;
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*vp = cos(currentAngle) * cci->radius; ++vp;
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*vp = -sin(currentAngle) * cci->radius; ++vp;
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*vp = cci->halfExtend; ++vp;
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*vp = cos(currentAngle) * cci->radius; ++vp;
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*vp = -sin(currentAngle) * cci->radius; ++vp;
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*vp = cci->halfExtend; ++vp;
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if(np)
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{
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@@ -884,37 +884,37 @@ namespace hgl
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for(uint i = 0; i < cci->numberSlices + 1; i++)
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{
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float currentAngle = angleStep * (float)i;
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float currentAngle = angleStep * (float)i;
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float sign = -1.0f;
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float sign = -1.0f;
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for (uint j = 0; j < 2; j++)
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for (uint j = 0; j < 2; j++)
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{
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*vp = cos(currentAngle) * cci->radius; ++vp;
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*vp = -sin(currentAngle) * cci->radius; ++vp;
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*vp = cci->halfExtend * sign; ++vp;
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*vp = cos(currentAngle) * cci->radius; ++vp;
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*vp = -sin(currentAngle) * cci->radius; ++vp;
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*vp = cci->halfExtend * sign; ++vp;
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if(np)
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{
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*np = cos(currentAngle); ++np;
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*np = -sin(currentAngle); ++np;
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*np = 0.0f; ++np;
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*np = cos(currentAngle); ++np;
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*np = -sin(currentAngle); ++np;
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*np = 0.0f; ++np;
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}
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if(tp)
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{
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*tp = -sin(currentAngle); ++tp;
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*tp = -cos(currentAngle); ++tp;
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*tp = 0.0f; ++tp;
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*tp = -sin(currentAngle); ++tp;
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*tp = -cos(currentAngle); ++tp;
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*tp = 0.0f; ++tp;
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}
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if(tcp)
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{
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*tcp = (float)i / (float)cci->numberSlices; ++tcp;
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*tcp = (sign + 1.0f) / 2.0f; ++tcp;
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*tcp = (float)i / (float)cci->numberSlices; ++tcp;
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*tcp = (sign + 1.0f) / 2.0f; ++tcp;
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}
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sign = 1.0f;
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sign = 1.0f;
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}
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}
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@@ -938,7 +938,7 @@ namespace hgl
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for (i = 0; i < numberSlices; i++)
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{
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*tp = centerIndex; ++tp;
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*tp = centerIndex; ++tp;
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*tp = indexCounter; ++tp;
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*tp = indexCounter + 1; ++tp;
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@@ -947,21 +947,21 @@ namespace hgl
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indexCounter++;
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// Sides
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for (j = 0; j < numberStacks; j++)
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{
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for (i = 0; i < numberSlices; i++)
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{
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*tp = indexCounter; ++tp;
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*tp = indexCounter + numberSlices + 1; ++tp;
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*tp = indexCounter + 1; ++tp;
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for (j = 0; j < numberStacks; j++)
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{
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for (i = 0; i < numberSlices; i++)
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{
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*tp = indexCounter; ++tp;
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*tp = indexCounter + numberSlices + 1; ++tp;
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*tp = indexCounter + 1; ++tp;
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*tp = indexCounter + 1; ++tp;
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*tp = indexCounter + numberSlices + 1; ++tp;
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*tp = indexCounter + numberSlices + 2; ++tp;
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*tp = indexCounter + 1; ++tp;
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*tp = indexCounter + numberSlices + 1; ++tp;
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*tp = indexCounter + numberSlices + 2; ++tp;
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indexCounter++;
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}
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indexCounter++;
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indexCounter++;
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}
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indexCounter++;
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}
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}
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}//namespace
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@@ -1024,63 +1024,63 @@ namespace hgl
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for (i = 0; i < cci->numberSlices + 1; i++)
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{
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float currentAngle = angleStep * (float)i;
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float currentAngle = angleStep * (float)i;
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*vp = cos(currentAngle) * cci->radius; ++vp;
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*vp = -sin(currentAngle) * cci->radius; ++vp;
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*vp = -cci->halfExtend; ++vp;
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*vp = cos(currentAngle) * cci->radius; ++vp;
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*vp = -sin(currentAngle) * cci->radius; ++vp;
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*vp = -cci->halfExtend; ++vp;
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if(np)
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{
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*np = 0.0f;++np;
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*np = 0.0f;++np;
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*np =-1.0f;++np;
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*np = 0.0f;++np;
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*np = 0.0f;++np;
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*np =-1.0f;++np;
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}
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if(tp)
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{
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*tp = sin(currentAngle); ++tp;
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*tp = cos(currentAngle); ++tp;
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*tp = 0.0f; ++tp;
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*tp = sin(currentAngle); ++tp;
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*tp = cos(currentAngle); ++tp;
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*tp = 0.0f; ++tp;
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}
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if(tcp)
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{
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*tcp = 0.0f; ++tcp;
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*tcp = 0.0f; ++tcp;
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*tcp = 0.0f; ++tcp;
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*tcp = 0.0f; ++tcp;
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}
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}
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for (j = 0; j < cci->numberStacks + 1; j++)
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for (j = 0; j < cci->numberStacks + 1; j++)
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{
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float level = (float)j / (float)cci->numberStacks;
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float level = (float)j / (float)cci->numberStacks;
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for (i = 0; i < cci->numberSlices + 1; i++)
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{
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float currentAngle = angleStep * (float)i;
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for (i = 0; i < cci->numberSlices + 1; i++)
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{
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float currentAngle = angleStep * (float)i;
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*vp = cos(currentAngle) * cci->radius * (1.0f - level); ++vp;
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*vp = -sin(currentAngle) * cci->radius * (1.0f - level); ++vp;
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*vp = -cci->halfExtend + 2.0f * cci->halfExtend * level; ++vp;
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*vp = cos(currentAngle) * cci->radius * (1.0f - level); ++vp;
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*vp = -sin(currentAngle) * cci->radius * (1.0f - level); ++vp;
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*vp = -cci->halfExtend + 2.0f * cci->halfExtend * level; ++vp;
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if(np)
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{
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*np = h / l * cos(currentAngle); ++np;
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*np = h / l * -sin(currentAngle); ++np;
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*np = r / l; ++np;
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*np = h / l * cos(currentAngle); ++np;
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*np = h / l * -sin(currentAngle); ++np;
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*np = r / l; ++np;
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}
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if(tp)
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{
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*tp = -sin(currentAngle); ++tp;
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*tp = -cos(currentAngle); ++tp;
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*tp = 0.0f; ++tp;
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*tp = -sin(currentAngle); ++tp;
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*tp = -cos(currentAngle); ++tp;
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*tp = 0.0f; ++tp;
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}
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if(tcp)
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{
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*tcp = (float)i / (float)cci->numberSlices; ++tcp;
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*tcp = level; ++tcp;
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*tcp = (float)i / (float)cci->numberSlices; ++tcp;
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*tcp = level; ++tcp;
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}
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}
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}
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