used VABConfigInfo at CreateMaterialInstance of TextRenderable
This commit is contained in:
@@ -12,9 +12,9 @@ namespace hgl
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{
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namespace graph
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{
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Renderable *CreateRenderableRectangle(RenderResource *db,Material *mtl,const RectangleCreateInfo *rci)
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Renderable *CreateRenderableRectangle(RenderResource *db,const VAB *vab,const RectangleCreateInfo *rci)
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{
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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if(!rc.Init(4))
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return(nullptr);
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@@ -29,18 +29,18 @@ namespace hgl
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return rc.Finish();
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}
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Renderable *CreateRenderableGBufferComposition(RenderResource *db,Material *mtl)
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Renderable *CreateRenderableGBufferComposition(RenderResource *db,const VAB *vab)
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{
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RectangleCreateInfo rci;
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rci.scope.Set(-1,-1,2,2);
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return CreateRenderableRectangle(db,mtl,&rci);
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return CreateRenderableRectangle(db,vab,&rci);
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}
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Renderable *CreateRenderableRoundRectangle(RenderResource *db,Material *mtl,const RoundRectangleCreateInfo *rci)
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Renderable *CreateRenderableRoundRectangle(RenderResource *db,const VAB *vab,const RoundRectangleCreateInfo *rci)
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{
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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if(rci->radius==0||rci->round_per<=1) //这是要画矩形
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{
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@@ -112,9 +112,9 @@ namespace hgl
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return rc.Finish();
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}
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Renderable *CreateRenderableCircle(RenderResource *db,Material *mtl,const CircleCreateInfo *cci)
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Renderable *CreateRenderableCircle(RenderResource *db,const VAB *vab,const CircleCreateInfo *cci)
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{
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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uint edge;
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@@ -160,9 +160,9 @@ namespace hgl
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return rc.Finish();
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}
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Renderable *CreateRenderablePlaneGrid(RenderResource *db,Material *mtl,const PlaneGridCreateInfo *pgci)
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Renderable *CreateRenderablePlaneGrid(RenderResource *db,const VAB *vab,const PlaneGridCreateInfo *pgci)
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{
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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if(!rc.Init(((pgci->step.x+1)+(pgci->step.y+1))*2))
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return(nullptr);
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@@ -207,14 +207,14 @@ namespace hgl
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return rc.Finish();
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}
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Renderable *CreateRenderablePlane(RenderResource *db,Material *mtl,const PlaneCreateInfo *pci)
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Renderable *CreateRenderablePlane(RenderResource *db,const VAB *vab,const PlaneCreateInfo *pci)
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{
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const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
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float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
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const Vector3f xy_normal(0.0f,0.0f,1.0f);
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const Vector3f xy_tangent(1.0f,0.0f,0.0f);
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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if(!rc.Init(4))
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return(nullptr);
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@@ -248,7 +248,7 @@ namespace hgl
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return rc.Finish();
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}
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Renderable *CreateRenderableCube(RenderResource *db,Material *mtl,const CubeCreateInfo *cci)
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Renderable *CreateRenderableCube(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci)
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{ // Points of a cube.
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/* 4 5 */ constexpr float points[]={ -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, -0.5f, +0.5f, +0.5f,
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/* *------------* */ +0.5f, +0.5f, +0.5f, +0.5f, +0.5f, -0.5f, -0.5f, -0.5f, -0.5f, -0.5f, +0.5f, -0.5f, +0.5f, +0.5f, -0.5f, +0.5f, -0.5f, -0.5f,
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@@ -271,7 +271,7 @@ namespace hgl
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1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f };
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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if(!rc.Init(24))
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return(nullptr);
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@@ -426,9 +426,9 @@ namespace hgl
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* @param numberSlices 切片数
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* @return 可渲染数据
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*/
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Renderable *CreateRenderableSphere(RenderResource *db,Material *mtl,const uint numberSlices)
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Renderable *CreateRenderableSphere(RenderResource *db,const VAB *vab,const uint numberSlices)
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{
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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uint numberParallels = (numberSlices+1) / 2;
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uint numberVertices = (numberParallels + 1) * (numberSlices + 1);
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@@ -502,9 +502,9 @@ namespace hgl
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return rc.Finish();
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}
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Renderable *CreateRenderableDome(RenderResource *db,Material *mtl,const DomeCreateInfo *dci)
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Renderable *CreateRenderableDome(RenderResource *db,const VAB *vab,const DomeCreateInfo *dci)
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{
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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uint i, j;
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@@ -621,9 +621,9 @@ namespace hgl
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}
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}//namespace
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Renderable *CreateRenderableTorus(RenderResource *db,Material *mtl,const TorusCreateInfo *tci)
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Renderable *CreateRenderableTorus(RenderResource *db,const VAB *vab,const TorusCreateInfo *tci)
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{
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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// s, t = parametric values of the equations, in the range [0,1]
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float s = 0;
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@@ -777,14 +777,14 @@ namespace hgl
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}
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}//namespace
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Renderable *CreateRenderableCylinder(RenderResource *db,Material *mtl,const CylinderCreateInfo *cci)
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Renderable *CreateRenderableCylinder(RenderResource *db,const VAB *vab,const CylinderCreateInfo *cci)
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{
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uint numberIndices = cci->numberSlices * 3 * 2 + cci->numberSlices * 6;
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if(numberIndices<=0)
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return(nullptr);
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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uint numberVertices = (cci->numberSlices + 2) * 2 + (cci->numberSlices + 1) * 2;
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@@ -996,9 +996,9 @@ namespace hgl
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}
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}//namespace
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Renderable *CreateRenderableCone(RenderResource *db,Material *mtl,const ConeCreateInfo *cci)
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Renderable *CreateRenderableCone(RenderResource *db,const VAB *vab,const ConeCreateInfo *cci)
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{
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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uint i, j;
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@@ -1123,11 +1123,11 @@ namespace hgl
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return rc.Finish();
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}
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Renderable *CreateRenderableAxis(RenderResource *db,Material *mtl,const AxisCreateInfo *aci)
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Renderable *CreateRenderableAxis(RenderResource *db,const VAB *vab,const AxisCreateInfo *aci)
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{
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if(!db||!mtl||!aci)return(nullptr);
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if(!db||!vab||!aci)return(nullptr);
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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if(!rc.Init(6))
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return(nullptr);
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@@ -1150,7 +1150,7 @@ namespace hgl
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return rc.Finish();
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}
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Renderable *CreateRenderableBoundingBox(RenderResource *db,Material *mtl,const CubeCreateInfo *cci)
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Renderable *CreateRenderableBoundingBox(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci)
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{
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// Points of a cube.
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/* 4 5 */ const float points[]={ -0.5,-0.5, 0.5, 0.5,-0.5,0.5, 0.5,-0.5,-0.5, -0.5,-0.5,-0.5,
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@@ -1172,7 +1172,7 @@ namespace hgl
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0,4, 1,5, 2,6, 3,7
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};
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RenderableCreater rc(db,mtl);
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RenderableCreater rc(db,vab);
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if(!rc.Init(8))
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return(nullptr);
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