used VABConfigInfo at CreateMaterialInstance of TextRenderable
This commit is contained in:
@@ -15,8 +15,6 @@ struct ShaderStage
|
||||
|
||||
VertexAttribType type; ///<成份数量(如vec4中的4)
|
||||
|
||||
uint binding;
|
||||
|
||||
bool global; ///<是否全局数据
|
||||
bool dynamic; ///<是否动态数量
|
||||
};//struct ShaderStage
|
||||
|
Reference in New Issue
Block a user