used VABConfigInfo at CreateMaterialInstance of TextRenderable
This commit is contained in:
@@ -18,12 +18,12 @@ namespace hgl
|
||||
RectScope2f scope;
|
||||
};//struct RectangleCreateInfo
|
||||
|
||||
Renderable *CreateRenderableRectangle(RenderResource *db,Material *mtl,const RectangleCreateInfo *rci);
|
||||
Renderable *CreateRenderableRectangle(RenderResource *db,const VAB *vab,const RectangleCreateInfo *rci);
|
||||
|
||||
/**
|
||||
* 创建延迟渲染用全屏平面
|
||||
*/
|
||||
Renderable *CreateRenderableGBufferComposition(RenderResource *db,Material *mtl);
|
||||
Renderable *CreateRenderableGBufferComposition(RenderResource *db,const VAB *vab);
|
||||
|
||||
/**
|
||||
* 圆角矩形创建信息(扇形/线圈)
|
||||
@@ -34,7 +34,7 @@ namespace hgl
|
||||
uint32_t round_per; ///<圆角精度
|
||||
};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
|
||||
|
||||
Renderable *CreateRenderableRoundRectangle(RenderResource *db,Material *mtl,const RoundRectangleCreateInfo *rci);
|
||||
Renderable *CreateRenderableRoundRectangle(RenderResource *db,const VAB *vab,const RoundRectangleCreateInfo *rci);
|
||||
|
||||
/**
|
||||
* 圆形创建信息
|
||||
@@ -54,7 +54,7 @@ namespace hgl
|
||||
/**
|
||||
* 创建一个2D圆形(扇形/线圈)
|
||||
*/
|
||||
Renderable *CreateRenderableCircle(RenderResource *db,Material *mtl,const CircleCreateInfo *cci);
|
||||
Renderable *CreateRenderableCircle(RenderResource *db,const VAB *vab,const CircleCreateInfo *cci);
|
||||
|
||||
/**
|
||||
* 平面网格创建信息
|
||||
@@ -73,7 +73,7 @@ namespace hgl
|
||||
/**
|
||||
* 创建一个平面网格(线条)
|
||||
*/
|
||||
Renderable *CreateRenderablePlaneGrid(RenderResource *db,Material *mtl,const PlaneGridCreateInfo *pgci);
|
||||
Renderable *CreateRenderablePlaneGrid(RenderResource *db,const VAB *vab,const PlaneGridCreateInfo *pgci);
|
||||
|
||||
struct PlaneCreateInfo
|
||||
{
|
||||
@@ -91,7 +91,7 @@ namespace hgl
|
||||
/**
|
||||
* 创建一个平面(三角形)
|
||||
*/
|
||||
Renderable *CreateRenderablePlane(RenderResource *db,Material *mtl,const PlaneCreateInfo *pci);
|
||||
Renderable *CreateRenderablePlane(RenderResource *db,const VAB *vab,const PlaneCreateInfo *pci);
|
||||
|
||||
struct CubeCreateInfo
|
||||
{
|
||||
@@ -131,17 +131,17 @@ namespace hgl
|
||||
/**
|
||||
* 创建一个立方体(三角形)
|
||||
*/
|
||||
Renderable *CreateRenderableCube(RenderResource *db,Material *mtl,const CubeCreateInfo *cci);
|
||||
Renderable *CreateRenderableCube(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci);
|
||||
|
||||
/**
|
||||
* 创建一个绑定盒(线条)
|
||||
*/
|
||||
Renderable *CreateRenderableBoundingBox(RenderResource *db,Material *mtl,const CubeCreateInfo *cci);
|
||||
Renderable *CreateRenderableBoundingBox(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci);
|
||||
|
||||
/**
|
||||
* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
|
||||
*/
|
||||
Renderable *CreateRenderableSphere(RenderResource *db,Material *mtl,const uint numberSlices);
|
||||
Renderable *CreateRenderableSphere(RenderResource *db,const VAB *vab,const uint numberSlices);
|
||||
|
||||
struct DomeCreateInfo
|
||||
{
|
||||
@@ -152,7 +152,7 @@ namespace hgl
|
||||
/**
|
||||
* 创建一个穹顶(三角形)
|
||||
*/
|
||||
Renderable *CreateRenderableDome(RenderResource *db,Material *mtl, const DomeCreateInfo *);
|
||||
Renderable *CreateRenderableDome(RenderResource *db,const VAB *vab, const DomeCreateInfo *);
|
||||
|
||||
struct TorusCreateInfo
|
||||
{
|
||||
@@ -168,7 +168,7 @@ namespace hgl
|
||||
/**
|
||||
* 创建一个圆环(三角形)
|
||||
*/
|
||||
Renderable *CreateRenderableTorus(RenderResource *db,Material *mtl,const TorusCreateInfo *tci);
|
||||
Renderable *CreateRenderableTorus(RenderResource *db,const VAB *vab,const TorusCreateInfo *tci);
|
||||
|
||||
struct CylinderCreateInfo
|
||||
{
|
||||
@@ -180,7 +180,7 @@ namespace hgl
|
||||
/**
|
||||
* 创建一个圆柱(三角形)
|
||||
*/
|
||||
Renderable *CreateRenderableCylinder(RenderResource *db,Material *mtl,const CylinderCreateInfo *cci);
|
||||
Renderable *CreateRenderableCylinder(RenderResource *db,const VAB *vab,const CylinderCreateInfo *cci);
|
||||
|
||||
struct ConeCreateInfo
|
||||
{
|
||||
@@ -193,7 +193,7 @@ namespace hgl
|
||||
/**
|
||||
* 创建一个圆锥(三角形)
|
||||
*/
|
||||
Renderable *CreateRenderableCone(RenderResource *db,Material *mtl,const ConeCreateInfo *cci);
|
||||
Renderable *CreateRenderableCone(RenderResource *db,const VAB *vab,const ConeCreateInfo *cci);
|
||||
|
||||
struct AxisCreateInfo
|
||||
{
|
||||
@@ -214,7 +214,7 @@ namespace hgl
|
||||
/**
|
||||
* 创建一个坐标线(线条)
|
||||
*/
|
||||
Renderable *CreateRenderableAxis(RenderResource *db,Material *mtl,const AxisCreateInfo *aci);
|
||||
Renderable *CreateRenderableAxis(RenderResource *db,const VAB *vab,const AxisCreateInfo *aci);
|
||||
}//namespace graph
|
||||
};//namespace hgl
|
||||
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
|
||||
|
@@ -117,8 +117,8 @@ class Pipeline;
|
||||
|
||||
struct VAConfig
|
||||
{
|
||||
VkFormat format;
|
||||
bool instance;
|
||||
VkFormat format=PF_UNDEFINED;
|
||||
bool instance=false;
|
||||
|
||||
public:
|
||||
|
||||
|
@@ -52,8 +52,8 @@ public:
|
||||
|
||||
public:
|
||||
|
||||
Pipeline *CreatePipeline(MaterialInstance *, PipelineData *);
|
||||
Pipeline *CreatePipeline(MaterialInstance *,const InlinePipeline &);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, PipelineData *);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &);
|
||||
|
||||
public:
|
||||
|
||||
|
@@ -90,8 +90,8 @@ public: //Material
|
||||
const ShaderModule *CreateShaderModule(const OSString &filename,ShaderResource *shader_resource);
|
||||
|
||||
Material * CreateMaterial(const OSString &);
|
||||
MaterialInstance * CreateMaterialInstance(Material *);
|
||||
MaterialInstance * CreateMaterialInstance(const OSString &);
|
||||
MaterialInstance * CreateMaterialInstance(Material *,const VABConfigInfo *vab_cfg=nullptr);
|
||||
MaterialInstance * CreateMaterialInstance(const OSString &,const VABConfigInfo *vab_cfg=nullptr);
|
||||
|
||||
Renderable * CreateRenderable(const uint32_t vertex_count=0);
|
||||
TextRenderable * CreateTextRenderable(Material *);
|
||||
|
@@ -15,8 +15,6 @@ struct ShaderStage
|
||||
|
||||
VertexAttribType type; ///<成份数量(如vec4中的4)
|
||||
|
||||
uint binding;
|
||||
|
||||
bool global; ///<是否全局数据
|
||||
bool dynamic; ///<是否动态数量
|
||||
};//struct ShaderStage
|
||||
|
Reference in New Issue
Block a user