redefine folder tree of material
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@@ -1,10 +1,9 @@
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SET(SG_MATERIAL_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/MaterialComponent.h
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${ROOT_INCLUDE_PATH}/hgl/graph/Material.h
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file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
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MaterialComponent.cpp
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Material.cpp)
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file(GLOB SG_MATERIAL_SOURCE material/*.*)
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SOURCE_GROUP("Material" FILES ${SG_MATERIAL_SOURCE})
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SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
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${SG_MATERIAL_SOURCE})
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SET(SG_VERTEX_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexBufferCreater.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexBuffer.h)
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@@ -46,5 +45,7 @@ SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
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add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${SCENE_GRAPH_SOURCE}
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${SG_MATERIAL_HEADER}
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${SG_MATERIAL_SOURCE}
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${SG_VERTEX_SOURCE})
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