renamed to CreateMesh from CreateRenderable
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@@ -86,8 +86,8 @@ namespace hgl
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const SceneNode * GetParent()const noexcept{return ParentNode;}
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void SetRenderable(Mesh *);
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Mesh *GetRenderable() noexcept{return render_obj;}
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const Mesh *GetRenderable()const noexcept{return render_obj;}
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Mesh * GetRenderable() noexcept{return render_obj;}
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const Mesh * GetRenderable()const noexcept{return render_obj;}
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SceneNode *Add(SceneNode *sn)
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{
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