renamed to CreateMesh from CreateRenderable
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@@ -144,7 +144,7 @@ private:
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for(uint32_t i=0;i<TexCount;i++)
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{
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render_obj[i].r=db->CreateRenderable(prim_rectangle,render_obj[i].mi,pipeline);
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render_obj[i].r=db->CreateMesh(prim_rectangle,render_obj[i].mi,pipeline);
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if(!render_obj[i].r)
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return(false);
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