renamed to CreateMesh from CreateRenderable
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@@ -95,7 +95,7 @@ private:
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for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
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{
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render_obj[i].r=db->CreateRenderable(prim,render_obj[i].mi,pipeline);
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render_obj[i].r=db->CreateMesh(prim,render_obj[i].mi,pipeline);
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if(!render_obj[i].r)
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return(false);
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