renamed to CreateMesh from CreateRenderable

This commit is contained in:
2025-05-18 02:19:14 +08:00
parent a641c56381
commit e778f64f00
28 changed files with 36 additions and 36 deletions

View File

@@ -112,7 +112,7 @@ private:
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
Mesh *ri=db->CreateRenderable(r,mi,p);
Mesh *ri=db->CreateMesh(r,mi,p);
if(!ri)
{
@@ -151,7 +151,7 @@ private:
if(!pc.WriteVAB(VAN::Position,VF_V3F,position_data))
return(false);
ro_billboard=db->CreateRenderable(&pc,mi_billboard,pipeline_billboard);
ro_billboard=db->CreateMesh(&pc,mi_billboard,pipeline_billboard);
if(!ro_billboard)
return(false);
}

View File

@@ -72,7 +72,7 @@ private:
bool InitVBO()
{
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position, VF_V2F, position_data},
{VAN::Color, VF_V4UN8, color_data }

View File

@@ -95,7 +95,7 @@ private:
for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
{
render_obj[i].r=db->CreateRenderable(prim,render_obj[i].mi,pipeline);
render_obj[i].r=db->CreateMesh(prim,render_obj[i].mi,pipeline);
if(!render_obj[i].r)
return(false);

View File

@@ -113,7 +113,7 @@ private:
Float32toFloat16(position_data_hf,position_data_float,VERTEX_COUNT*2);
#endif//USE_HALF_FLOAT_POSITION
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position,PositionFormat,position_data},
{VAN::Color, ColorFormat, color_data}

View File

@@ -85,7 +85,7 @@ private:
position_data[i][1]=position_data_float[i][1]*ext.height;
}
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position,POSITION_DATA_FORMAT,position_data},
{VAN::Color, COLOR_DATA_FORMAT, color_data}

View File

@@ -61,7 +61,7 @@ private:
bool InitVBO()
{
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position,VF_V2F,position_data},
{VAN::Color, VF_V4F,color_data}