Added few RenderPass::CreatePipeline functions.
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@@ -53,10 +53,12 @@ public:
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const VkExtent2D & GetGranularity()const{return granularity;}
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public:
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Pipeline *CreatePipeline(Material *,const VIL *,const PipelineData *, const Prim &,const bool prim_restart=false);
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Pipeline *CreatePipeline(Material *,const VIL *,const InlinePipeline &, const Prim &,const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const Prim &prim,const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const PipelineData *, const Prim &prim,const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const OSString &, const Prim &prim,const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const Prim &,const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const PipelineData *, const Prim &,const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const OSString &, const Prim &,const bool prim_restart=false);
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};//class RenderPass
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
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