renamed values.
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@@ -20,7 +20,7 @@ struct MaterialCreateConfig
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RenderTargetOutputConfig rt_output; ///<渲染目标输出配置
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uint32 shader_stage; ///<需要的shader
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uint32 shader_stage_flag_bit; ///<需要的shader
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public:
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@@ -30,7 +30,7 @@ public:
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mtl_name=name;
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shader_stage=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT;
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shader_stage_flag_bit=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT;
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}
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};//struct MaterialCreateConfig
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STD_MTL_NAMESPACE_END
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