Added "RenderFramework *" in GraphModule and IRenderTarget
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@@ -36,6 +36,9 @@ struct VertexAttribDataPtr
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using BindingMap =Map<AnsiString,int>;
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using BindingMapArray =BindingMap[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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class GraphModule;
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class RenderFramework;
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class VulkanInstance;
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class GPUPhysicalDevice;
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class GPUDevice;
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@@ -44,9 +47,13 @@ class DeviceQueue;
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class ImageView;
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class Framebuffer;
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struct Swapchain;
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class IRenderTarget;
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class RenderTarget;
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class MFRenderTarget;
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class SwapchainRenderTarget;
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struct CopyBufferToImageInfo;
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class Texture;
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class Texture1D;
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class Texture1DArray;
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@@ -58,6 +65,8 @@ class TextureCubeArray;
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class Sampler;
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class TileData;
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class DeviceMemory;
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class DeviceBuffer;
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struct DeviceBufferData;
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