add BindingMapping instead Map<uint32_t,int>

This commit is contained in:
2020-11-30 17:56:40 +08:00
parent 70715e93e8
commit e398a85e65
3 changed files with 7 additions and 4 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/shader/ShaderResource.h>
#include<hgl/type/Map.h>
VK_NAMESPACE_BEGIN
@@ -15,7 +16,7 @@ class DescriptorSetLayoutCreater
List<VkDescriptorSetLayoutBinding> layout_binding_list;
VkDescriptorSetLayout dsl=VK_NULL_HANDLE;
Map<uint32_t,int> index_by_binding;
BindingMapping index_by_binding;
VkPipelineLayout pipeline_layout=VK_NULL_HANDLE;