add BindingMapping instead Map<uint32_t,int>
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/shader/ShaderResource.h>
|
||||
#include<hgl/type/Map.h>
|
||||
VK_NAMESPACE_BEGIN
|
||||
@@ -15,7 +16,7 @@ class DescriptorSetLayoutCreater
|
||||
|
||||
List<VkDescriptorSetLayoutBinding> layout_binding_list;
|
||||
VkDescriptorSetLayout dsl=VK_NULL_HANDLE;
|
||||
Map<uint32_t,int> index_by_binding;
|
||||
BindingMapping index_by_binding;
|
||||
|
||||
VkPipelineLayout pipeline_layout=VK_NULL_HANDLE;
|
||||
|
||||
|
Reference in New Issue
Block a user