add BindingMapping instead Map<uint32_t,int>

This commit is contained in:
2020-11-30 17:56:40 +08:00
parent 70715e93e8
commit e398a85e65
3 changed files with 7 additions and 4 deletions

View File

@@ -1,9 +1,10 @@
#ifndef HGL_GRAPH_VULKAN_INCLUDE
#define HGL_GRAPH_VULKAN_INCLUDE
#include<hgl/type/List.h>
#include<hgl/math/Math.h>
#include<hgl/type/List.h>
#include<hgl/type/String.h>
#include<hgl/type/Map.h>
#include<iostream>
#include<hgl/graph/VKNamespace.h>
#include<hgl/graph/VKFormat.h>
@@ -14,6 +15,7 @@
VK_NAMESPACE_BEGIN
using CharPointerList=hgl::List<const char *>;
using BindingMapping=Map<uint32_t,int>;
class VulkanInstance;
class GPUPhysicalDevice;