add BindingMapping instead Map<uint32_t,int>
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@@ -1,9 +1,10 @@
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#ifndef HGL_GRAPH_VULKAN_INCLUDE
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#define HGL_GRAPH_VULKAN_INCLUDE
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#include<hgl/type/List.h>
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#include<hgl/math/Math.h>
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#include<hgl/type/List.h>
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#include<hgl/type/String.h>
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#include<hgl/type/Map.h>
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#include<iostream>
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#include<hgl/graph/VKNamespace.h>
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#include<hgl/graph/VKFormat.h>
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@@ -14,6 +15,7 @@
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VK_NAMESPACE_BEGIN
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using CharPointerList=hgl::List<const char *>;
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using BindingMapping=Map<uint32_t,int>;
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class VulkanInstance;
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class GPUPhysicalDevice;
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