各范例迁移到新的CreateComponent调用
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@ -150,10 +150,10 @@ private:
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bool InitScene()
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bool InitScene()
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{
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{
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SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
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CreateComponentInfo cci(GetSceneRoot());
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CreateComponent<MeshComponent>(scene_root,db->CreateMesh(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
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CreateComponent<MeshComponent>(&cci,db->CreateMesh(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
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CreateComponent<MeshComponent>(scene_root,ro_billboard);
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CreateComponent<MeshComponent>(&cci,ro_billboard);
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CameraControl *camera_control=GetCameraControl();
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CameraControl *camera_control=GetCameraControl();
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@ -74,16 +74,15 @@ private:
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return(false);
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return(false);
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double rad;
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double rad;
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Matrix4f mat;
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SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
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CreateComponentInfo cci(GetSceneRoot());
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for(uint i=0;i<TRIANGLE_NUMBER;i++)
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for(uint i=0;i<TRIANGLE_NUMBER;i++)
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{
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{
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rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<double>或<float>,否则结果用int保存会出现问题
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rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<double>或<float>,否则结果用int保存会出现问题
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mat=rotate(rad,Vector3f(0,0,1));
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cci.mat=rotate(rad,Vector3f(0,0,1));
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CreateComponent<MeshComponent>(mat,scene_root,render_obj);
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CreateComponent<MeshComponent>(&cci,render_obj);
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}
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}
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return(true);
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return(true);
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@ -81,9 +81,7 @@ private:
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db->Add(prim);
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db->Add(prim);
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Matrix4f mat;
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CreateComponentInfo cci(GetSceneRoot());
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SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
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for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
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for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
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{
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{
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@ -92,9 +90,9 @@ private:
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if(!render_obj[i].mesh)
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if(!render_obj[i].mesh)
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return(false);
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return(false);
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mat=rotate(deg2rad<double>(TRI_ROTATE_ANGLE*i),AxisVector::Z);
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cci.mat=rotate(deg2rad<double>(TRI_ROTATE_ANGLE*i),AxisVector::Z);
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CreateComponent<MeshComponent>(mat,scene_root,render_obj[i].mesh);
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CreateComponent<MeshComponent>(&cci,render_obj[i].mesh);
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}
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}
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return(true);
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return(true);
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@ -90,7 +90,9 @@ private:
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if(!mesh_triangle)
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if(!mesh_triangle)
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return(false);
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return(false);
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return CreateComponent<MeshComponent>(GetSceneRoot(),mesh_triangle); //创建一个静态网格组件
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CreateComponentInfo cci(GetSceneRoot());
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return CreateComponent<MeshComponent>(&cci,mesh_triangle); //创建一个静态网格组件
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}
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}
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public:
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public:
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@ -84,7 +84,9 @@ private:
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if(!ri)
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if(!ri)
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return;
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return;
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CreateComponent<MeshComponent>(mat,parent_node,ri);
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CreateComponentInfo cci(parent_node,mat);
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CreateComponent<MeshComponent>(&cci,ri);
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}
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}
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bool InitScene()
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bool InitScene()
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@ -101,7 +101,9 @@ private:
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return(nullptr);
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return(nullptr);
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}
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}
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CreateComponent<MeshComponent>(parent_node,ri);
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CreateComponentInfo cci(parent_node);
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CreateComponent<MeshComponent>(&cci,ri);
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return ri;
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return ri;
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}
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}
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@ -58,7 +58,9 @@ private:
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{
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{
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Mesh *ri=db->CreateMesh(prim_axis,material_instance,pipeline);
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Mesh *ri=db->CreateMesh(prim_axis,material_instance,pipeline);
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CreateComponent<MeshComponent>(GetSceneRoot(),ri);
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CreateComponentInfo cci(GetSceneRoot());
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CreateComponent<MeshComponent>(&cci,ri);
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CameraControl *camera_control=GetCameraControl();
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CameraControl *camera_control=GetCameraControl();
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