各范例迁移到新的CreateComponent调用
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@@ -81,9 +81,7 @@ private:
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db->Add(prim);
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Matrix4f mat;
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SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
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CreateComponentInfo cci(GetSceneRoot());
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for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
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{
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@@ -92,9 +90,9 @@ private:
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if(!render_obj[i].mesh)
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return(false);
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mat=rotate(deg2rad<double>(TRI_ROTATE_ANGLE*i),AxisVector::Z);
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cci.mat=rotate(deg2rad<double>(TRI_ROTATE_ANGLE*i),AxisVector::Z);
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CreateComponent<MeshComponent>(mat,scene_root,render_obj[i].mesh);
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CreateComponent<MeshComponent>(&cci,render_obj[i].mesh);
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}
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return(true);
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