各范例迁移到新的CreateComponent调用
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@@ -74,16 +74,15 @@ private:
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return(false);
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double rad;
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Matrix4f mat;
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SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
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CreateComponentInfo cci(GetSceneRoot());
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for(uint i=0;i<TRIANGLE_NUMBER;i++)
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{
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rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<double>或<float>,否则结果用int保存会出现问题
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mat=rotate(rad,Vector3f(0,0,1));
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cci.mat=rotate(rad,Vector3f(0,0,1));
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CreateComponent<MeshComponent>(mat,scene_root,render_obj);
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CreateComponent<MeshComponent>(&cci,render_obj);
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}
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return(true);
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