各范例迁移到新的CreateComponent调用

This commit is contained in:
2025-06-25 02:05:57 +08:00
parent 27e5d0bdca
commit e2a61e175f
7 changed files with 21 additions and 16 deletions

View File

@@ -74,16 +74,15 @@ private:
return(false);
double rad;
Matrix4f mat;
SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
CreateComponentInfo cci(GetSceneRoot());
for(uint i=0;i<TRIANGLE_NUMBER;i++)
{
rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<double>或<float>否则结果用int保存会出现问题
mat=rotate(rad,Vector3f(0,0,1));
cci.mat=rotate(rad,Vector3f(0,0,1));
CreateComponent<MeshComponent>(mat,scene_root,render_obj);
CreateComponent<MeshComponent>(&cci,render_obj);
}
return(true);