各范例迁移到新的CreateComponent调用
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@@ -150,10 +150,10 @@ private:
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bool InitScene()
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{
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SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
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CreateComponentInfo cci(GetSceneRoot());
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CreateComponent<MeshComponent>(scene_root,db->CreateMesh(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
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CreateComponent<MeshComponent>(scene_root,ro_billboard);
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CreateComponent<MeshComponent>(&cci,db->CreateMesh(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
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CreateComponent<MeshComponent>(&cci,ro_billboard);
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CameraControl *camera_control=GetCameraControl();
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