开始编写延迟渲染流程验证代码

This commit is contained in:
hyzboy 2019-06-26 20:44:53 +08:00
parent a9e4ea026f
commit e25e75a9c7
5 changed files with 173 additions and 1 deletions

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@ -17,4 +17,4 @@ CreateProject(7.InlineGeometryScene InlineGeometryScene.cpp)
CreateProject(8.Atomsphere Atomsphere.cpp) CreateProject(8.Atomsphere Atomsphere.cpp)
CreateProject(9.RenderToColor RenderToColor.cpp TGATexture.cpp) CreateProject(9.Deferred Deferred.cpp TGATexture.cpp)

169
example/Vulkan/Deferred.cpp Normal file
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@ -0,0 +1,169 @@
// 9.延迟渲染
// 简单的延迟渲染测试,仅一个太阳光
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
struct AtomsphereData
{
alignas(16) Vector3f position;
float intensity;
float scattering_direction;
};//
class TestApp:public CameraAppFramework
{
private:
SceneNode render_root;
RenderList render_list;
struct SubpassParam
{
vulkan::Material * mtl;
vulkan::DescriptorSets *desc_sets;
vulkan::Pipeline * pipeline;
};//
SubpassParam * mrt;
SubpassParam * composition;
vulkan::Renderable *ro_sphere;
vulkan::Buffer * ubo_atomsphere =nullptr;
AtomsphereData atomsphere_data;
private:
bool InitMaterial()
{
material_mrt=shader_manage->CreateMaterial( OS_TEXT("Atomsphere.vert.spv"),
OS_TEXT("Atomsphere.frag.spv"));
if(!material_mrt)
return(false);
descriptor_sets=material_mrt->CreateDescriptorSets();
db->Add(material);
db->Add(descriptor_sets);
return(true);
}
bool InitMaterial()
{
}
void CreateRenderObject()
{
ro_sphere=CreateRenderableSphere(db,material,128);
}
bool InitAtomsphereUBO(vulkan::DescriptorSets *desc_set,uint bindpoint)
{
atomsphere_data.position.Set(0,0.1f,-1.0f);
atomsphere_data.intensity=22.0f;
atomsphere_data.scattering_direction=0.758f;
ubo_atomsphere=db->CreateUBO(sizeof(AtomsphereData),&atomsphere_data);
if(!ubo_atomsphere)
return(false);
return desc_set->BindUBO(bindpoint,*ubo_atomsphere);
}
bool InitUBO()
{
if(!InitCameraUBO(descriptor_sets,material->GetUBO("world")))
return(false);
if(!InitAtomsphereUBO(descriptor_sets,material->GetUBO("sun")))
return(false);
descriptor_sets->Update();
return(true);
}
bool InitPipeline()
{
vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
pipeline_creater->SetDepthTest(true);
pipeline_creater->SetDepthWrite(true);
pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline_solid=pipeline_creater->Create();
if(!pipeline_solid)
return(false);
db->Add(pipeline_solid);
delete pipeline_creater;
return(true);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(pipeline_solid,descriptor_sets,ro_sphere),scale(1000));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
return(true);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
CreateRenderObject();
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32_t index) override
{
render_root.RefreshMatrix();
render_list.Clear();
render_root.ExpendToList(&render_list);
VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}

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@ -20,6 +20,7 @@ namespace hgl
alignas(16) Matrix4f modelview; alignas(16) Matrix4f modelview;
alignas(16) Matrix4f mvp; alignas(16) Matrix4f mvp;
alignas(16) Matrix3f normal; alignas(16) Matrix3f normal;
alignas(16) Vector4f view_pos; //眼睛坐标
};//struct WorldMatrix };//struct WorldMatrix
inline Matrix4f identity() inline Matrix4f identity()

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@ -43,6 +43,8 @@ namespace hgl
matrix.two_dim=ortho(width,height,znear,zfar); matrix.two_dim=ortho(width,height,znear,zfar);
matrix.view_pos=eye;
frustum.SetVerticalFovAndAspectRatio(DegToRad(fov),width/height); frustum.SetVerticalFovAndAspectRatio(DegToRad(fov),width/height);
frustum.SetViewPlaneDistances(znear,zfar); frustum.SetViewPlaneDistances(znear,zfar);
} }