new MaterialDescriptorSets
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@@ -17,30 +17,6 @@ public:
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~ShaderModuleMap()=default;
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bool Add(const ShaderModule *sm);
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public:
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const int GetBinding(VkDescriptorType,const AnsiString &)const;
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#define GET_BO_BINDING(name,vk_name) const int Get##name(const AnsiString &obj_name)const{return GetBinding(VK_DESCRIPTOR_TYPE_##vk_name,obj_name);}
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// GET_BO_BINDING(Sampler, SAMPLER)
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GET_BO_BINDING(Sampler, COMBINED_IMAGE_SAMPLER)
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// GET_BO_BINDING(SampledImage, SAMPLED_IMAGE)
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GET_BO_BINDING(StorageImage, STORAGE_IMAGE)
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GET_BO_BINDING(UTBO, UNIFORM_TEXEL_BUFFER)
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GET_BO_BINDING(SSTBO, STORAGE_TEXEL_BUFFER)
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GET_BO_BINDING(UBO, UNIFORM_BUFFER)
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GET_BO_BINDING(SSBO, STORAGE_BUFFER)
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//shader中并不区分普通UBO和动态UBO,所以Material/ShaderResource中的数据,只有UBO
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// GET_BO_BINDING(UBODynamic, UNIFORM_BUFFER_DYNAMIC)
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// GET_BO_BINDING(SSBODynamic, STORAGE_BUFFER_DYNAMIC)
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GET_BO_BINDING(InputAttachment, INPUT_ATTACHMENT)
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#undef GET_BO_BINDING
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};//class ShaderModuleMap:public Map<VkShaderStageFlagBits,const ShaderModule *>
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE
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