splited MaterialRenderList and MaterialRenderMap, RenderExtraBuffer

This commit is contained in:
2023-06-01 15:08:45 +08:00
parent a04742c347
commit e076b72f1a
8 changed files with 568 additions and 561 deletions

View File

@@ -1,9 +1,6 @@
#ifndef HGL_GRAPH_RENDER_NODE_INCLUDE
#define HGL_GRAPH_RENDER_NODE_INCLUDE
#include<hgl/math/Math.h>
#include<hgl/type/Map.h>
#include<hgl/type/SortedSets.h>
#include<hgl/graph/VK.h>
namespace hgl
{
@@ -23,105 +20,6 @@ namespace hgl
};
using RenderNodeList=List<RenderNode>;
struct RenderNodeExtraBuffer;
/**
* 同一材质的对象渲染列表
*/
class MaterialRenderList
{
GPUDevice *device;
RenderCmdBuffer *cmd_buf;
Material *mtl;
RenderNodeList rn_list;
private:
RenderNodeExtraBuffer *extra_buffer;
struct RenderItem
{
uint32_t first;
uint32_t count;
Pipeline * pipeline;
MaterialInstance * mi;
const VertexInputData * vid;
public:
void Set(Renderable *);
};
SortedSets<MaterialInstance *> mi_set;
List<RenderItem> ri_list;
uint ri_count;
void Stat();
protected:
uint32_t binding_count;
VkBuffer *buffer_list;
VkDeviceSize *buffer_offset;
MaterialInstance * last_mi;
Pipeline * last_pipeline;
const VertexInputData * last_vid;
uint last_index;
void Bind(MaterialInstance *);
bool Bind(const VertexInputData *,const uint);
void Render(RenderItem *);
public:
MaterialRenderList(GPUDevice *d,Material *m);
~MaterialRenderList();
void Add(Renderable *ri,const Matrix4f &mat);
void ClearData()
{
rn_list.ClearData();
}
void End();
void Render(RenderCmdBuffer *);
};
class MaterialRenderMap:public ObjectMap<Material *,MaterialRenderList>
{
public:
MaterialRenderMap()=default;
virtual ~MaterialRenderMap()=default;
void Begin()
{
for(auto *it:data_list)
it->value->ClearData();
}
void End()
{
for(auto *it:data_list)
it->value->End();
}
void Render(RenderCmdBuffer *rcb)
{
if(!rcb)return;
for(auto *it:data_list)
it->value->Render(rcb);
}
};
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_RENDER_NODE_INCLUDE