From e03800955e56d830a3863dbabc6d72ac766c00dd Mon Sep 17 00:00:00 2001 From: hyzboy Date: Fri, 18 Dec 2020 16:52:21 +0800 Subject: [PATCH] add ShaderDataSourceType and ShaderDataSource enum class --- inc/hgl/graph/shader/ShaderResource.h | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/inc/hgl/graph/shader/ShaderResource.h b/inc/hgl/graph/shader/ShaderResource.h index 61f2b841..7d791444 100644 --- a/inc/hgl/graph/shader/ShaderResource.h +++ b/inc/hgl/graph/shader/ShaderResource.h @@ -6,6 +6,26 @@ #include VK_NAMESPACE_BEGIN + +/** + * Shader数据来源 + */ +enum class ShaderDataSource +{ + Global=0, ///<由全局系统提供的数据(如WorldMatrix) + Private=1, ///<每种材质的私有数据 +};// + +/** + * Shader数据来源类型 + */ +enum class ShaderDataSourceType +{ + Static=0, + Dynamic, + Instance +}; + struct ShaderStage { AnsiString name; @@ -15,6 +35,9 @@ struct ShaderStage VkFormat format; ///<对应的Vulkan格式(如vec4对应的FMT_RGBA32F) uint binding; + + bool global; ///<是否全局数据 + bool dynamic; ///<是否动态数量 };//struct ShaderStage using ShaderStageList =ObjectList;