Shader生成准备增加WorldPosition
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@@ -3,44 +3,41 @@
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#include<hgl/shadergen/ShaderCreateInfo.h>
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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namespace hgl
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namespace hgl::graph
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{
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namespace graph
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class ShaderCreateInfoVertex:public ShaderCreateInfo
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{
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class ShaderCreateInfoVertex:public ShaderCreateInfo
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{
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VertexShaderDescriptorInfo vsdi;
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VertexShaderDescriptorInfo vsdi;
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bool ProcSubpassInput();
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bool ProcInput(ShaderCreateInfo *) override;
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bool ProcSubpassInput();
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bool ProcInput(ShaderCreateInfo *) override;
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bool IsEmptyOutput()const override{return vsdi.IsEmptyOutput();}
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void GetOutputStrcutString(AnsiString &str) override;
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bool IsEmptyOutput()const override{return vsdi.IsEmptyOutput();}
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void GetOutputStrcutString(AnsiString &str) override;
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public:
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public:
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VIAArray &GetInput(){return vsdi.GetInput();}
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VIAArray &GetInput(){return vsdi.GetInput();}
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ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
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ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
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public:
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public:
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ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
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~ShaderCreateInfoVertex()override=default;
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ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
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~ShaderCreateInfoVertex()override=default;
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int AddInput(VIAList &);
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int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int AddInput(VIAList &);
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int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int hasInput(const char *);
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int hasInput(const char *);
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int AddOutput(SVList &);
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int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
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void AddMaterialInstanceOutput() override;
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int AddOutput(SVList &);
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int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
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void AddMaterialInstanceOutput() override;
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void AddAssign();
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void AddAssign();
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void AddJoint();
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};//class ShaderCreateInfoVertex:public ShaderCreateInfo
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}//namespace graph
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void AddJoint();
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};//class ShaderCreateInfoVertex:public ShaderCreateInfo
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}//namespace hgl::graph
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