Shader生成准备增加WorldPosition

This commit is contained in:
2025-07-07 01:27:25 +08:00
parent 79d86686e8
commit e021f30877
5 changed files with 85 additions and 53 deletions

View File

@@ -3,33 +3,34 @@
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl{namespace graph{
class ShaderCreateInfoGeometry:public ShaderCreateInfo
namespace hgl::graph
{
GeometryShaderDescriptorInfo gsdi;
class ShaderCreateInfoGeometry:public ShaderCreateInfo
{
GeometryShaderDescriptorInfo gsdi;
AnsiString input_prim;
AnsiString output_prim;
uint32_t max_vertices;
AnsiString input_prim;
AnsiString output_prim;
uint32_t max_vertices;
public:
public:
bool IsEmptyOutput()const override{return gsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
bool IsEmptyOutput()const override{return gsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
public:
public:
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
~ShaderCreateInfoGeometry()override=default;
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
~ShaderCreateInfoGeometry()override=default;
bool SetGeom(const PrimitiveType &ip,const PrimitiveType &op,const uint32_t mv);
bool SetGeom(const PrimitiveType &ip,const PrimitiveType &op,const uint32_t mv);
int AddOutput(SVList &);
int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
int AddOutput(SVList &);
int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
bool ProcLayout() override;
};
}}//namespace hgl::graph
bool ProcLayout() override;
};
}//namespace hgl::graph