Shader生成准备增加WorldPosition
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@@ -3,33 +3,34 @@
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#include<hgl/shadergen/ShaderCreateInfo.h>
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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namespace hgl{namespace graph{
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class ShaderCreateInfoGeometry:public ShaderCreateInfo
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namespace hgl::graph
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{
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GeometryShaderDescriptorInfo gsdi;
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class ShaderCreateInfoGeometry:public ShaderCreateInfo
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{
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GeometryShaderDescriptorInfo gsdi;
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AnsiString input_prim;
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AnsiString output_prim;
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uint32_t max_vertices;
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AnsiString input_prim;
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AnsiString output_prim;
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uint32_t max_vertices;
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public:
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public:
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bool IsEmptyOutput()const override{return gsdi.IsEmptyOutput();}
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void GetOutputStrcutString(AnsiString &str) override;
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bool IsEmptyOutput()const override{return gsdi.IsEmptyOutput();}
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void GetOutputStrcutString(AnsiString &str) override;
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ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
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ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
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public:
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public:
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ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
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~ShaderCreateInfoGeometry()override=default;
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ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
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~ShaderCreateInfoGeometry()override=default;
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bool SetGeom(const PrimitiveType &ip,const PrimitiveType &op,const uint32_t mv);
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bool SetGeom(const PrimitiveType &ip,const PrimitiveType &op,const uint32_t mv);
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int AddOutput(SVList &);
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int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
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void AddMaterialInstanceOutput() override;
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int AddOutput(SVList &);
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int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
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void AddMaterialInstanceOutput() override;
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bool ProcLayout() override;
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};
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}}//namespace hgl::graph
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bool ProcLayout() override;
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};
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}//namespace hgl::graph
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