Shader生成准备增加WorldPosition

This commit is contained in:
2025-07-07 01:27:25 +08:00
parent 79d86686e8
commit e021f30877
5 changed files with 85 additions and 53 deletions

View File

@@ -81,6 +81,7 @@ namespace hgl::graph
bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage_flag_bits);
bool SetLocalToWorld(const uint32_t shader_stage_flag_bits);
//bool SetWorldPosition(const uint32_t shader_stage_flag_bits);
bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);