Shader生成准备增加WorldPosition
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@@ -81,6 +81,7 @@ namespace hgl::graph
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bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage_flag_bits);
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bool SetLocalToWorld(const uint32_t shader_stage_flag_bits);
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//bool SetWorldPosition(const uint32_t shader_stage_flag_bits);
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bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
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