Shader生成准备增加WorldPosition

This commit is contained in:
2025-07-07 01:27:25 +08:00
parent 79d86686e8
commit e021f30877
5 changed files with 85 additions and 53 deletions

View File

@@ -81,6 +81,7 @@ namespace hgl::graph
bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage_flag_bits);
bool SetLocalToWorld(const uint32_t shader_stage_flag_bits);
//bool SetWorldPosition(const uint32_t shader_stage_flag_bits);
bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);

View File

@@ -3,33 +3,34 @@
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl{namespace graph{
class ShaderCreateInfoGeometry:public ShaderCreateInfo
namespace hgl::graph
{
GeometryShaderDescriptorInfo gsdi;
class ShaderCreateInfoGeometry:public ShaderCreateInfo
{
GeometryShaderDescriptorInfo gsdi;
AnsiString input_prim;
AnsiString output_prim;
uint32_t max_vertices;
AnsiString input_prim;
AnsiString output_prim;
uint32_t max_vertices;
public:
public:
bool IsEmptyOutput()const override{return gsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
bool IsEmptyOutput()const override{return gsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
public:
public:
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
~ShaderCreateInfoGeometry()override=default;
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
~ShaderCreateInfoGeometry()override=default;
bool SetGeom(const PrimitiveType &ip,const PrimitiveType &op,const uint32_t mv);
bool SetGeom(const PrimitiveType &ip,const PrimitiveType &op,const uint32_t mv);
int AddOutput(SVList &);
int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
int AddOutput(SVList &);
int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
bool ProcLayout() override;
};
}}//namespace hgl::graph
bool ProcLayout() override;
};
}//namespace hgl::graph

View File

@@ -3,44 +3,41 @@
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl
namespace hgl::graph
{
namespace graph
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
VertexShaderDescriptorInfo vsdi;
VertexShaderDescriptorInfo vsdi;
bool ProcSubpassInput();
bool ProcInput(ShaderCreateInfo *) override;
bool ProcSubpassInput();
bool ProcInput(ShaderCreateInfo *) override;
bool IsEmptyOutput()const override{return vsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
bool IsEmptyOutput()const override{return vsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
public:
public:
VIAArray &GetInput(){return vsdi.GetInput();}
VIAArray &GetInput(){return vsdi.GetInput();}
ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
public:
public:
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
~ShaderCreateInfoVertex()override=default;
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
~ShaderCreateInfoVertex()override=default;
int AddInput(VIAList &);
int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(VIAList &);
int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int hasInput(const char *);
int hasInput(const char *);
int AddOutput(SVList &);
int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
int AddOutput(SVList &);
int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
void AddAssign();
void AddAssign();
void AddJoint();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
void AddJoint();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace hgl::graph