Shader生成准备增加WorldPosition

This commit is contained in:
2025-07-07 01:27:25 +08:00
parent 79d86686e8
commit e021f30877
5 changed files with 85 additions and 53 deletions

View File

@@ -81,6 +81,7 @@ namespace hgl::graph
bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage_flag_bits);
bool SetLocalToWorld(const uint32_t shader_stage_flag_bits);
//bool SetWorldPosition(const uint32_t shader_stage_flag_bits);
bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);

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@@ -3,33 +3,34 @@
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl{namespace graph{
class ShaderCreateInfoGeometry:public ShaderCreateInfo
namespace hgl::graph
{
GeometryShaderDescriptorInfo gsdi;
class ShaderCreateInfoGeometry:public ShaderCreateInfo
{
GeometryShaderDescriptorInfo gsdi;
AnsiString input_prim;
AnsiString output_prim;
uint32_t max_vertices;
AnsiString input_prim;
AnsiString output_prim;
uint32_t max_vertices;
public:
public:
bool IsEmptyOutput()const override{return gsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
bool IsEmptyOutput()const override{return gsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
ShaderDescriptorInfo *GetSDI()override{return &gsdi;}
public:
public:
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
~ShaderCreateInfoGeometry()override=default;
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&gsdi,m);}
~ShaderCreateInfoGeometry()override=default;
bool SetGeom(const PrimitiveType &ip,const PrimitiveType &op,const uint32_t mv);
bool SetGeom(const PrimitiveType &ip,const PrimitiveType &op,const uint32_t mv);
int AddOutput(SVList &);
int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
int AddOutput(SVList &);
int AddOutput(const ShaderVariableType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
bool ProcLayout() override;
};
}}//namespace hgl::graph
bool ProcLayout() override;
};
}//namespace hgl::graph

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@@ -3,44 +3,41 @@
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
namespace hgl
namespace hgl::graph
{
namespace graph
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
VertexShaderDescriptorInfo vsdi;
VertexShaderDescriptorInfo vsdi;
bool ProcSubpassInput();
bool ProcInput(ShaderCreateInfo *) override;
bool ProcSubpassInput();
bool ProcInput(ShaderCreateInfo *) override;
bool IsEmptyOutput()const override{return vsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
bool IsEmptyOutput()const override{return vsdi.IsEmptyOutput();}
void GetOutputStrcutString(AnsiString &str) override;
public:
public:
VIAArray &GetInput(){return vsdi.GetInput();}
VIAArray &GetInput(){return vsdi.GetInput();}
ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
ShaderDescriptorInfo *GetSDI()override{return &vsdi;}
public:
public:
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
~ShaderCreateInfoVertex()override=default;
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(){ShaderCreateInfo::Init(&vsdi,m);}
~ShaderCreateInfoVertex()override=default;
int AddInput(VIAList &);
int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(VIAList &);
int AddInput(const graph::VAType &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int hasInput(const char *);
int hasInput(const char *);
int AddOutput(SVList &);
int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
int AddOutput(SVList &);
int AddOutput(const SVType &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddMaterialInstanceOutput() override;
void AddAssign();
void AddAssign();
void AddJoint();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
void AddJoint();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace hgl::graph

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@@ -3,6 +3,7 @@
#include<hgl/graph/mtl/UBOCommon.h>
#include<hgl/graph/VKDeviceAttribute.h>
#include"common/MFCommon.h"
#include"common/MFGetPosition.h"
#include"ShaderLibrary.h"
using namespace hgl;
@@ -217,22 +218,50 @@ bool MaterialCreateInfo::SetLocalToWorld(const uint32_t shader_stage_flag_bits)
const AnsiString L2W_MAX_COUNT_STRING=AnsiString::numberOf(l2w_max_count);
auto *it=shader_map.GetDataList();
for(int i=0;i<shader_map.GetCount();i++)
for(auto it:shader_map)
{
if((*it)->key&shader_stage_flag_bits)
if(it->key&shader_stage_flag_bits)
{
(*it)->value->AddDefine("L2W_MAX_COUNT",L2W_MAX_COUNT_STRING);
it->value->AddDefine("L2W_MAX_COUNT",L2W_MAX_COUNT_STRING);
}
++it;
}
l2w_shader_stage=shader_stage_flag_bits;
return(true);
}
//
//bool MaterialCreateInfo::SetWorldPosition(const uint32_t shader_stage_flag_bits)
//{
// if(shader_stage_flag_bits==0)return(false);
//
// {
// vert->AddOutput(SVT_VEC4,"WorldPosition");
//
// if(l2w_shader_stage)
// {
// vert->AddFunction(func::GetWorldPosition3DL2W_VS);
// }
// else
// {
// vert->AddFunction(func::GetWorldPosition3D_VS);
// }
// }
//
// if(shader_stage_flag_bits&VK_SHADER_STAGE_GEOMETRY_BIT)
// {
// geom->AddOutput(SVT_VEC4,"WorldPosition");
//
// geom->AddFunction(func::GetWorldPosition3D_Other);
// }
//
// if(shader_stage_flag_bits&VK_SHADER_STAGE_FRAGMENT_BIT)
// {
// geom->AddFunction(func::GetWorldPosition3D_Other);
// }
//
// return(true);
//}
void MaterialCreateInfo::SetDevice(const VulkanDevAttr *dev_attr)
{

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@@ -19,6 +19,10 @@ namespace func
"vec4 GetPosition2D(){return GetLocalToWorld()*viewport.ortho_matrix*vec4(Position,0,1);}" //Ortho
};
constexpr const char *GetWorldPosition3D_VS ="vec4 GetWorldPosition3D(){return vec4(Position,1);}";
constexpr const char *GetWorldPosition3DL2W_VS ="vec4 GetWorldPosition3D(){return GetLocalToWorld()*vec4(Position,1);}";
constexpr const char *GetWorldPosition3D_Other ="vec4 GetWorldPosition3D(){return WorldPosition;}";
constexpr const char *GetPosition3D ="vec4 GetPosition3D(){return vec4(Position,1);}";
constexpr const char *GetPosition3DL2W ="vec4 GetPosition3D(){return GetLocalToWorld()*vec4(Position,1);}";
constexpr const char *GetPosition3DCamera ="vec4 GetPosition3D(){return camera.vp*vec4(Position,1);}";