support new VILConfig
This commit is contained in:
2
CMCore
2
CMCore
Submodule CMCore updated: 47f40baaab...ac5931ce26
Submodule CMSceneGraph updated: 441c61c5fd...7312f272ad
@@ -117,15 +117,37 @@ class Pipeline;
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struct VAConfig
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{
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VkFormat format=PF_UNDEFINED;
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bool instance=false;
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VkFormat format;
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bool instance;
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public:
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VAConfig()
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{
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format=PF_UNDEFINED;
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instance=false;
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}
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VAConfig(const VkFormat fmt,bool inst=false)
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{
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format=fmt;
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instance=inst;
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}
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CompOperatorMemcmp(const VAConfig &);
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};
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using VILConfig=Map<AnsiString,VAConfig>;
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class VILConfig:public Map<AnsiString,VAConfig>
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{
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public:
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using Map<AnsiString,VAConfig>::Map;
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bool Add(const AnsiString &name,const VkFormat fmt,const bool inst=false)
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{
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return Map<AnsiString,VAConfig>::Add(name,VAConfig(fmt,inst));
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}
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};
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class VertexInputLayout;
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using VIL=VertexInputLayout;
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@@ -85,12 +85,8 @@ namespace hgl
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//文本渲染Position坐标全部是使用整数,这里强制要求Position输入流使用RGBA16I格式
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{
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VILConfig vil_config;
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VAConfig va_cfg;
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va_cfg.format=VF_V4I16;
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va_cfg.instance=false;
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vil_config.Add("Position",va_cfg);
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vil_config.Add("Position",VF_V4I16);
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material_instance=db->CreateMaterialInstance(material,&vil_config);
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if(!material_instance)return(false);
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