增加纹理封装
This commit is contained in:
53
inc/hgl/graph/Texture.h
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53
inc/hgl/graph/Texture.h
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#ifndef HGL_GRAPH_TEXTURE_INCLUDE
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#define HGL_GRAPH_TEXTURE_INCLUDE
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#include<hgl/graph/TextureData.h>
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#include<hgl/type/BaseString.h>
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namespace hgl
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{
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namespace graph
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{
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/**
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* 贴图类
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*/
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class Texture
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{
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protected:
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uint type; ///<纹理类型(如GL_TEXTURE_2D类)
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uint texture_id; ///<纹理ID
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uint pixel_format; ///<象素格式(如RED,RG,RGB,RGBA,SRGB,SRGBA之类)
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uint video_format; ///<显存格式
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public:
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Texture(uint t,uint tid)
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{
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type=t;
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texture_id=tid;
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pixel_format=video_format=0;
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}
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virtual ~Texture()
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{
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glDeleteTextures(1,&texture_id);
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}
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public:
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uint GetID ()const{return texture_id;} ///<取得纹理ID
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uint GetType ()const{return type;} ///<取得类型
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uint GetPixelFormat ()const{return pixel_format;} ///<取得象素格式
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uint GetVideoFormat ()const{return video_format;} ///<取得显存中的数据格式
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public:
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virtual void GenMipmaps ()=0; ///<生成mipmaps
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virtual void GetMipmapLevel (int &base_level,int &max_level)=0; ///<取得贴图mipmaps级别
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};//class Texture
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_TEXTURE_INCLUDE
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68
inc/hgl/graph/Texture1D.h
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68
inc/hgl/graph/Texture1D.h
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@@ -0,0 +1,68 @@
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#ifndef HGL_GRAPH_TEXTURE_1D_INCLUDE
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#define HGL_GRAPH_TEXTURE_1D_INCLUDE
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#include<hgl/graph/Texture.h>
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namespace hgl
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{
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namespace graph
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{
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struct Texture1DData;
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/**
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* 1D贴图
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*/
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class Texture1D:public Texture
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{
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protected:
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uint length;
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protected:
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virtual bool _SetImage (Texture1DData *)=0;
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virtual int _GetImage (void *data_pointer, TSF fmt, int level)=0;
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virtual bool _ChangeImage(uint s, uint l, void *data, uint bytes, TSF sf)=0;
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public:
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uint GetLength ()const{return length;} ///<取得纹理长度
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public:
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Texture1D(uint tid):Texture(GL_TEXTURE_1D,tid)
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{
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length=0;
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}
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bool SetImage (Texture1DData *); ///<创建1D贴图数据
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bool SetImage (uint l, TSF fmt) ///<创建1D贴图数据
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{
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Texture1DData tex(l,fmt);
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return SetImage(&tex);
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}
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bool SetImage (uint l, void *data, uint size, TSF sf, uint vf)
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{
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Texture1DData tex(l, data, size, sf, vf);
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return SetImage(&tex);
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}
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bool ChangeImage (uint s,uint l,void *data,uint size,TSF sf); ///<更改1D贴图数据
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int GetImage (void *data_pointer,TSF fmt,int level=0); ///<取得1D贴图数据
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public:
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virtual void GenMipmaps ()=0; ///<生成mipmaps
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virtual void GetMipmapLevel (int &base_level,int &max_level)=0; ///<取得贴图mipmaps级别
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};//class Texture1D
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Texture1D *CreateTexture1D();
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Texture1D *CreateTexture1D(Texture1DData *);
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Texture1D *CreateTexture1D(uint length,TSF format);
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Texture1D *CreateTexture1D(uint length,void *bitmap,uint bitmap_bytes,TSF source_format,uint video_format);
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_TEXTURE_1D_INCLUDE
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61
inc/hgl/graph/Texture2D.h
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61
inc/hgl/graph/Texture2D.h
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@@ -0,0 +1,61 @@
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#ifndef HGL_GRAPH_TEXTURE_2D_INCLUDE
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#define HGL_GRAPH_TEXTURE_2D_INCLUDE
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#include<hgl/graph/Texture.h>
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namespace hgl
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{
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namespace graph
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{
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/**
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* 2D贴图
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*/
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class Texture2D:public Texture
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{
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protected:
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uint width,height; ///<宽、高
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virtual bool _SetImage (Texture2DData *tex)=0;
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virtual int _GetImage (void *data_pointer, TSF fmt, int level,int width,int height)=0;
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virtual bool _ChangeImage(uint l, uint t, uint w, uint h, void *data, uint bytes, TSF sf)=0;
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public:
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uint GetWidth ()const{return width;} ///<取得纹理宽度
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uint GetHeight ()const{return height;} ///<取得纹理高度
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public:
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Texture2D(uint tid):Texture(GL_TEXTURE_2D,tid)
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{
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width=height=0;
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}
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bool SetImage (Texture2DData *); ///<创建2D贴图数据
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bool SetImage (uint w, uint h, TSF fmt)
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{
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Texture2DData tex(w, h, fmt);
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return SetImage(&tex);
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}
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bool SetImage (uint w, uint h, void *data, uint size, TSF sf, uint vf)
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{
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Texture2DData tex(w,h,data,size,sf,vf);
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return SetImage(&tex);
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}
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bool ChangeImage (uint l,uint t,uint w,uint h,void *,uint size, TSF sf); ///<更改贴图数据
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int GetImage (void *data_pointer,TSF fmt,int level=0); ///<取得2D贴图数据
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};//class Texture2D
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Texture2D *CreateTexture2D();
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Texture2D *CreateTexture2D(Texture2DData *);
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Texture2D *CreateTexture2D(uint width,uint height,TSF format);
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Texture2D *CreateTexture2D(uint width,uint height,void *bitmap,uint bitmap_bytes,TSF source_format,uint video_format);
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Texture2D *CreateTexture2D(const OSString &,uint video_format=0);
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_TEXTURE_2D_INCLUDE
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184
inc/hgl/graph/TextureData.h
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184
inc/hgl/graph/TextureData.h
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@@ -0,0 +1,184 @@
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#ifndef HGL_GRAPH_TEXTURE_DATA_INCLUDE
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#define HGL_GRAPH_TEXTURE_DATA_INCLUDE
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#include<hgl/graph/TextureFormat.h>
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namespace hgl
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{
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namespace graph
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{
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/**
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* 纹理数据
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*/
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struct TextureData
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{
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const TextureFormat * source_format; ///<源始纹理格式
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uint video_format; ///<显存格式
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bool gen_mipmaps; ///<是否产生mipmaps
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void * bitmap; ///<位图数据
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uint bitmap_bytes; ///<位图数据字节数
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public:
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TextureData()=default;
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virtual ~TextureData()=default;
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uint GetVideoFormat()const
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{
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return(video_format?video_format:source_format->video_format);
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}
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uint GetPixelFormat()const
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{
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return(source_format?source_format->pixel_format:0);
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}
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bool SetData(size_t this_size,TSF fmt)
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{
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if(!TextureSourceFormatCheck(fmt))
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{
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hgl_zero(this,this_size);
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return(false);
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}
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gen_mipmaps=false;
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bitmap = nullptr;
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bitmap_bytes = 0;
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source_format = TextureFormatInfoList + fmt; //原始数据格式
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video_format = source_format->video_format; //显存格式
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return(true);
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}
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bool SetData(size_t this_size,void *data,uint size,TSF sf,uint vf)
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{
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if(data&&!TextureSourceFormatCheck(sf))
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{
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hgl_zero(this,this_size);
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return(false);
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}
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gen_mipmaps = false;
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bitmap = data;
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bitmap_bytes = size;
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source_format = TextureFormatInfoList + sf; //原始数据格式
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video_format = vf ? vf : source_format->video_format; //显存格式
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return(true);
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}
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};//struct TextureData
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struct Texture1DData:public TextureData
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{
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uint length;
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public:
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Texture1DData()
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{
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hgl_zero(this, sizeof(Texture1DData));
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}
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Texture1DData(uint l, TSF fmt)
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{
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if(!SetData(sizeof(Texture1DData),fmt))return;
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length = l;
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}
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Texture1DData(uint l, void *data, uint size, TSF sf, uint vf)
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{
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if(!SetData(sizeof(Texture1DData),data,size,sf,vf))return;
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length=l;
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}
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};//struct Texture1DData:public TextureData
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struct Texture2DData:public TextureData
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{
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uint width, height;
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public:
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Texture2DData()
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{
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hgl_zero(this, sizeof(Texture2DData));
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}
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Texture2DData(uint w, uint h, TSF fmt)
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{
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if(!SetData(sizeof(Texture2DData),fmt))return;
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width = w;
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height = h;
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}
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Texture2DData(uint w,uint h,void *data,uint size,TSF sf,uint vf)
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{
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if(!SetData(sizeof(Texture2DData),data,size,sf,vf))return;
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width=w;
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height=h;
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}
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};//struct Texture2DData:public TextureData
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using TextureCubeMapData=Texture2DData; //cube map与2d参数一样,只是数据长6倍
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struct Texture1DArrayData:public TextureData
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{
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uint length, count;
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public:
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Texture1DArrayData()
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{
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hgl_zero(this,sizeof(Texture1DArrayData));
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}
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Texture1DArrayData(uint l, uint c, TSF fmt)
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{
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if(!SetData(sizeof(Texture1DArrayData),fmt))return;
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length=l;
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count=c;
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}
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Texture1DArrayData(uint l,uint c,void *data,uint size,TSF sf,uint vf)
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{
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if(!SetData(sizeof(Texture1DArrayData),data,size,sf,vf))return;
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length=l;
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count=c;
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}
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};//struct Texture1DArrayData:public TextureData
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struct Texture2DArrayData:public TextureData
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{
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uint width, height, count;
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public:
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Texture2DArrayData()
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{
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hgl_zero(this, sizeof(Texture2DArrayData));
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}
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};//struct Texture2DArrayData:public TextureData
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struct Texture3DData:public TextureData
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{
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uint width, height, depth;
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public:
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Texture3DData()
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{
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hgl_zero(this, sizeof(Texture3DData));
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}
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};//struct Texture3DData:public TextureData
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_TEXTURE_DATA_INCLUDE
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146
inc/hgl/graph/TextureFormat.h
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146
inc/hgl/graph/TextureFormat.h
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@@ -0,0 +1,146 @@
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#ifndef HGL_GRAPH_TEXTURE_FORMAT_INCLUDE
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#define HGL_GRAPH_TEXTURE_FORMAT_INCLUDE
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#include<hgl/graph/TextureSourceFormat.h>
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#include<GLEWCore/glew.h>
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namespace hgl
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{
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namespace graph
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{
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//贴图类型,核心模式,肯定支持array/cubemap
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#define HGL_TEXTURE_1D GL_TEXTURE_1D
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#define HGL_TEXTURE_2D GL_TEXTURE_2D
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#define HGL_TEXTURE_3D GL_TEXTURE_3D
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#define HGL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE //OpenGL 3.1
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#define HGL_TEXTURE_1D_ARRAY GL_TEXTURE_1D_ARRAY
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#define HGL_TEXTURE_2D_ARRAY GL_TEXTURE_2D_ARRAY //OpenGL 3.0
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#define HGL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP
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#define HGL_TEXTURE_CUBE_MAP_ARRAY GL_TEXTURE_CUBE_MAP_ARRAY //OpenGL 4.0
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#define HGL_TEXTURE_2D_MS GL_TEXTURE_2D_MULTISAMPLE
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#define HGL_TEXTURE_2D_MS_ARRAY GL_TEXTURE_2D_MULTISAMPLE_ARRAY //OpenGL 3.2
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#define HGL_TEXTURE_BUFFER GL_TEXTURE_BUFFER //TBO(OpenGL 3.1)
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// #define HGL_TEX_BIND_1D GL_TEXTURE_BINDING_1D
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// #define HGL_TEX_BIND_2D GL_TEXTURE_BINDING_2D
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// #define HGL_TEX_BIND_3D GL_TEXTURE_BINDING_3D
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// #define HGL_TEX_BIND_RECTANGLE GL_TEXTURE_BINDING_RECTANGLE
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// #define HGL_TEX_BIND_1D_ARRAY GL_TEXTURE_BINDING_1D_ARRAY
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// #define HGL_TEX_BIND_2D_ARRAY GL_TEXTURE_BINDING_2D_ARRAY
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// #define HGL_TEX_BIND_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP
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// #define HGL_TEX_BIND_CUBE_MAP_ARRAY GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
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// #define HGL_TEX_BIND_2D_MS GL_TEXTURE_BINDING_2D_MULTISAMPLE
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// #define HGL_TEX_BIND_2D_MS_ARRAY GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
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// #define HGL_TEX_BIND_BUFFER GL_TEXTURE_BINDING_BUFFER
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//采样属性
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//贴图寻址模式
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#define HGL_WRAP_CLAMP GL_CLAMP_TO_EDGE
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#define HGL_WRAP_REPEAT GL_REPEAT
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#define HGL_WRAP_MIRRORED_REPEAT GL_MIRRORED_REPEAT
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//贴图过滤模式
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#define HGL_FILTER_NEAREST GL_NEAREST
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#define HGL_FILTER_LINEAR GL_LINEAR
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#define HGL_FILTER_SMOOTH (GL_LINEAR+1) //(1.此功能为自行实现,使用GL_LINEAR+1只是为了区分。2.OpenGL 4.0以下使用性能较差)
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#define HGL_FILTER_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST
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#define HGL_FILTER_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST
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#define HGL_FILTER_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR
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#define HGL_FILTER_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR
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//贴图象素格式
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#define HGL_DEPTH16 GL_DEPTH_COMPONENT16
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#define HGL_DEPTH24 GL_DEPTH_COMPONENT24
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#define HGL_DEPTH32 GL_DEPTH_COMPONENT32
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#define HGL_R8 GL_R8
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#define HGL_R16 GL_R16
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#define HGL_RG8 GL_RG8
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#define HGL_RG16 GL_RG16
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#define HGL_R3_G3_B2 GL_R3_G3_B2
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#define HGL_RGB4 GL_RGB4
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#define HGL_RGB5 GL_RGB5
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#define HGL_RGB8 GL_RGB8
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#define HGL_RGB10 GL_RGB10
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#define HGL_RGB12 GL_RGB12
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#define HGL_RGB16 GL_RGB16
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#define HGL_RGBA2 GL_RGBA2
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#define HGL_RGBA4 GL_RGBA4
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#define HGL_RGB5_A1 GL_RGB5_A1
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#define HGL_RGBA8 GL_RGBA8
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#define HGL_RGB10_A2 GL_RGB10_A2
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#define HGL_RGBA12 GL_RGBA12
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#define HGL_RGBA16 GL_RGBA16
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#define HGL_SRGB8 GL_SRGB8
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#define HGL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8
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#define HGL_R16F GL_R16F
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#define HGL_RG16F GL_RG16F
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#define HGL_RGB16F GL_RGB16F
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#define HGL_RGBA16F GL_RGBA16F
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#define HGL_R32F GL_R32F
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#define HGL_RG32F GL_RG32F
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#define HGL_RGB32F GL_RGB32F
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#define HGL_RGBA32F GL_RGBA32F
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#define HGL_RG11F_B10F GL_R11F_G11F_B10F
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#define HGL_RGB9_E5 GL_RGB9_E5
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//压缩贴图格式,核心模式无扩展,所以不用检测
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#define HGL_CR GL_COMPRESSED_RED
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#define HGL_CRG GL_COMPRESSED_RG
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#define HGL_CRGB GL_COMPRESSED_RGB
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#define HGL_CRGBA GL_COMPRESSED_RGBA
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#define HGL_CSRGB GL_COMPRESSED_SRGB
|
||||
#define HGL_CSRGBA GL_COMPRESSED_SRGB_ALPHA
|
||||
|
||||
#define HGL_DXT1RGB GL_COMPRESSED_RGB_S3TC_DXT1_EXT
|
||||
#define HGL_DXT1RGBA GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
||||
#define HGL_DXT3RGBA GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
||||
#define HGL_DXT5RGBA GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
||||
#define HGL_LATC1 GL_COMPRESSED_LUMINANCE_LATC1_EXT
|
||||
#define HGL_LATC1s GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
|
||||
#define HGL_LATC2 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
|
||||
#define HGL_LATC2s GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
|
||||
#define HGL_RGTC1 GL_COMPRESSED_RED_RGTC1
|
||||
#define HGL_RGTC1s GL_COMPRESSED_SIGNED_RED_RGTC1
|
||||
#define HGL_RGTC2 GL_COMPRESSED_RG_RGTC2
|
||||
#define HGL_RGTC2s GL_COMPRESSED_SIGNED_RG_RGTC2
|
||||
#define HGL_BPTC_RGBf GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
|
||||
#define HGL_BPTC_RGBuf GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
|
||||
#define HGL_BPTC_RGBA GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
|
||||
#define HGL_BPTC_SRGBA GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
|
||||
|
||||
inline const TextureFormat *GetTextureFormat(const TSF &tsf)
|
||||
{
|
||||
if(tsf<=HGL_SF_NONE||tsf>=HGL_SF_END)
|
||||
return(nullptr);
|
||||
|
||||
return TextureFormatInfoList+tsf;
|
||||
}
|
||||
|
||||
inline const uint GetVideoFormat(const TSF &tsf)
|
||||
{
|
||||
if (tsf <= HGL_SF_NONE || tsf >= HGL_SF_END)
|
||||
return(0);
|
||||
|
||||
return TextureFormatInfoList[tsf].video_format;
|
||||
}
|
||||
|
||||
inline const TextureFormat *GetTextureFormat(const char *format)
|
||||
{
|
||||
const TextureSourceFormat tsf= GetTextureFormatEnum(format);
|
||||
|
||||
if(tsf<=HGL_SF_NONE||tsf>=HGL_SF_END)
|
||||
return(nullptr);
|
||||
|
||||
return TextureFormatInfoList+tsf;
|
||||
}
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
#endif//HGL_GRAPH_TEXTURE_FORMAT_INCLUDE
|
140
inc/hgl/graph/TextureSourceFormat.h
Normal file
140
inc/hgl/graph/TextureSourceFormat.h
Normal file
@@ -0,0 +1,140 @@
|
||||
#ifndef HGL_GRAPH_TEXTURE_SOURCE_FORMAT_INCLUDE
|
||||
#define HGL_GRAPH_TEXTURE_SOURCE_FORMAT_INCLUDE
|
||||
|
||||
#include<hgl/type/DataType.h>
|
||||
namespace hgl
|
||||
{
|
||||
namespace graph
|
||||
{
|
||||
/**
|
||||
* 贴图数据源格式
|
||||
*/
|
||||
enum TextureSourceFormat:uint
|
||||
{
|
||||
HGL_SF_NONE=0, //无用,做为枚举起始
|
||||
|
||||
HGL_SF_R8,
|
||||
HGL_SF_RG8,
|
||||
HGL_SF_RGB8,
|
||||
HGL_SF_RGBA8,
|
||||
|
||||
HGL_SF_SRGB8,
|
||||
HGL_SF_SRGBA8,
|
||||
|
||||
HGL_SF_R16,
|
||||
HGL_SF_RG16,
|
||||
HGL_SF_RGB16,
|
||||
HGL_SF_RGBA16,
|
||||
|
||||
HGL_SF_R16F,
|
||||
HGL_SF_RG16F,
|
||||
HGL_SF_RGB16F,
|
||||
HGL_SF_RGBA16F,
|
||||
|
||||
HGL_SF_R32F,
|
||||
HGL_SF_RG32F,
|
||||
HGL_SF_RGB32F,
|
||||
HGL_SF_RGBA32F,
|
||||
|
||||
HGL_SF_UNCOMPRESSED, //无用,做为非压缩色分隔
|
||||
|
||||
HGL_SF_R3_G3_B2,
|
||||
HGL_SF_RGB565,
|
||||
|
||||
HGL_SF_RGBA4,
|
||||
HGL_SF_RGB5_A1,
|
||||
HGL_SF_RGB10_A2,
|
||||
|
||||
HGL_SF_RG11F_B10F,
|
||||
HGL_SF_RGB9_E5,
|
||||
|
||||
HGL_SF_DEPTH, //无用,做为深度分隔
|
||||
|
||||
HGL_SF_DEPTH16,
|
||||
HGL_SF_DEPTH24,
|
||||
HGL_SF_DEPTH32,
|
||||
|
||||
HGL_SF_DEPTH32F,
|
||||
|
||||
HGL_SF_INDEX, //无用,做为索引色分隔
|
||||
|
||||
HGL_SF_INDEX_16_RGB,
|
||||
HGL_SF_INDEX_16_RGBA,
|
||||
HGL_SF_INDEX_256_RGB,
|
||||
HGL_SF_INDEX_256_RGBA,
|
||||
|
||||
HGL_SF_COMPRESSED, //无用,做为压缩格式分隔
|
||||
|
||||
//HGL_SF_CR,
|
||||
//HGL_SF_CRG,
|
||||
//HGL_SF_CRGB,
|
||||
//HGL_SF_CRGBA,
|
||||
|
||||
//HGL_SF_CSRGB,
|
||||
//HGL_SF_CSRGBA,
|
||||
|
||||
HGL_SF_DXT1RGB,
|
||||
HGL_SF_DXT1RGBA,
|
||||
HGL_SF_DXT3RGBA,
|
||||
HGL_SF_DXT5RGBA,
|
||||
|
||||
HGL_SF_LATC1,
|
||||
HGL_SF_LATC1s,
|
||||
HGL_SF_LATC2,
|
||||
HGL_SF_LATC2s,
|
||||
|
||||
HGL_SF_RGTC1,
|
||||
HGL_SF_RGTC1s,
|
||||
HGL_SF_RGTC2,
|
||||
HGL_SF_RGTC2s,
|
||||
|
||||
HGL_SF_BPTC_RGBf,
|
||||
HGL_SF_BPTC_RGBuf,
|
||||
HGL_SF_BPTC_RGBA,
|
||||
HGL_SF_BPTC_SRGBA,
|
||||
|
||||
HGL_SF_ETC2_RGB8,
|
||||
HGL_SF_ETC2_SRGB8,
|
||||
HGL_SF_ETC2_RGB8A1,
|
||||
HGL_SF_ETC2_SRGB8A1,
|
||||
HGL_SF_ETC2_RGBA8,
|
||||
HGL_SF_ETC2_SRGBA8,
|
||||
|
||||
HGL_SF_EAC_R11,
|
||||
HGL_SF_EAC_R11s,
|
||||
HGL_SF_EAC_RG11,
|
||||
HGL_SF_EAC_RG11s,
|
||||
|
||||
HGL_SF_END //无用,做为枚举结束
|
||||
};//enum TextureSourceFormat
|
||||
|
||||
using TSF=TextureSourceFormat;
|
||||
|
||||
bool TextureSourceFormatCheck(const TextureSourceFormat &);
|
||||
bool TextureSourceFormatDepthCheck(const TextureSourceFormat &);
|
||||
|
||||
struct TextureFormat
|
||||
{
|
||||
TextureSourceFormat tsf; //数据源格式枚举
|
||||
|
||||
char name[16]; //简写名称
|
||||
|
||||
bool compress; //是否压缩格式
|
||||
uint index; //索引色数量
|
||||
|
||||
uint video_format; //显存格式
|
||||
|
||||
uint pixel_format; //象素格式(指R/RG/RGB/RGBA/DEPTH这些)
|
||||
uint data_type; //数据类型(指BYTE,SHORT,FLOAT这些)
|
||||
|
||||
uint source_bytes; //原始格式字节数
|
||||
uint video_bytes; //显存格式字节数
|
||||
};
|
||||
|
||||
//贴图数据源格式信息
|
||||
extern const TextureFormat TextureFormatInfoList[HGL_SF_END];
|
||||
|
||||
TSF GetTextureFormatEnum(const char *); //根据简写名称取得对应的TextureSourceFormat
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
#endif//HGL_GRAPH_TEXTURE_SOURCE_FORMAT_INCLUDE
|
Reference in New Issue
Block a user