add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes.
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@@ -59,6 +59,8 @@ public:
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bool AddInput(ShaderAttribute *);
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bool AddOutput(ShaderAttribute *);
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bool hasInput(const char *)const; ///<是否有指定输入
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void AddStruct(const AnsiString &);
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bool AddUBO(DescriptorSetType type,const UBODescriptor *sd);
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bool AddSampler(DescriptorSetType type,const SamplerDescriptor *sd);
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