[Milestone] new RenderWorkObject, rf_test run OK!
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@@ -1,4 +1,4 @@
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#ifndef HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
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#ifndef HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
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#define HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
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#include<hgl/graph/VK.h>
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@@ -31,8 +31,16 @@ public:
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VkResult Present(const VkPresentInfoKHR *pi){return vkQueuePresentKHR(queue,pi);}
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/**
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* 等待Submit的队列完成操作。这个操作会阻塞当前线程,所以在Submit后请不要立即使用它。而是在下一次队列提交前再做这个操作。
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*/
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bool WaitQueue();
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/**
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* 等待Queue命令执行完成的fence信号
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*/
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bool WaitFence(const bool wait_all=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
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bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,Semaphore *wait_sem,Semaphore *complete_sem);
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bool Submit(GPUCmdBuffer *cmd_buf,Semaphore *wait_sem,Semaphore *complete_sem);
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};//class DeviceQueue
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