[Milestone] new RenderWorkObject, rf_test run OK!

This commit is contained in:
2025-01-28 20:03:44 +08:00
parent dcefb261ad
commit dd0cf9bf51
11 changed files with 213 additions and 82 deletions

View File

@@ -80,8 +80,15 @@ private:
public:
TestApp(RenderFramework *rf):WorkObject(rf)
TestApp(RenderFramework *rf):WorkObject()
{
Join(rf,rf->GetSwapchainRenderTarget());
}
void Join(RenderFramework *rf,IRenderTarget *rt)
{
WorkObject::Join(rf,rt);
if(!InitAutoMaterial())
return;
@@ -95,31 +102,21 @@ public:
void Tick(double)override
{}
void Render(double)
void Render(double delta_time,graph::RenderCmdBuffer *cmd)
{
//WorkObject是工作对象不是渲染对象所以不应该直接自动指定RenderTarget更不能直接指定RenderCmdBuffer
if(!cmd)
return;
//目前这里只是为了测试,所以这样写
//这个使用完全不合理录制CMD和推送swapchain是两回事需要分开操作。
//比如场景有的物件分静态和动态
RenderFramework *rf=GetRenderFramework();
SwapchainModule *sm=rf->GetSwapchainModule();
//可能静态物件就全部一次性录制好,而动态物件则是每帧录制
RenderCmdBuffer *cb=sm->BeginRender(); //这里会有AcquireNextImage操作
if(cb)
{
//这个使用完全不合理录制CMD和推送swapchain是两回事需要分开操作。
//比如场景有的物件分静态和动态
cmd->SetClearColor(0,clear_color);
//可能静态物件就全部一次性录制好,而动态物件则是每帧录制
cb->SetClearColor(0,clear_color);
cb->BeginRenderPass();
cb->Render(render_obj);
cb->EndRenderPass();
sm->EndRender(); //这里会Submit和PresentBackbuffer
}
cmd->BeginRenderPass();
cmd->Render(render_obj);
cmd->EndRenderPass();
}
};//class TestApp:public VulkanApplicationFramework
@@ -130,7 +127,20 @@ int main(int,char **)
if(!rf.Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(-1);
WorkManager wm(&rf);
// RenderFramework存在于外部提供的是整体的渲染控制。
wm.Start(new TestApp(&rf));
// WorkManager是提供一个工作业务管理但开发者并不一定要使用它所以我们不将它们整合在一起。
SwapchainWorkManager wm(&rf);
wm.Run(new TestApp(&rf));
// WorkObject被定义为工作对象所有的渲染控制都需要被写在WorkObject的Render函数下。
// 但我们认为游戏开发者不应该关注如何控制渲染,而应该关注如何处理游戏逻辑.
// 所以我们在WorkObject的基础上再提供RenderWorkObject派生类用于直接封装好的渲染场景树控制。
//
// 开发者仅需要将要渲染的物件放置于场景树即可。
// 但开发者也可以直接使用WorkObject自行管理这些事。
}

View File

@@ -1,5 +1,6 @@
#pragma once
#include"WorkManager.h"
#include<hgl/graph/VKRenderTarget.h>
namespace hgl
{
@@ -18,17 +19,33 @@ namespace hgl
{
double delta_time=cur_time-last_render_time;
if(delta_time>=frame_time)
if(delta_time>=frame_time||wo->IsRenderDirty())
{
last_render_time=cur_time;
wo->Render(delta_time);
}
}
void WorkManager::Run()
void SwapchainWorkManager::Render(WorkObject *wo)
{
if(!cur_work_object)
return;
graph::IRenderTarget *rt=swpachain_module->AcquireNextImage();
wo->MarkRenderDirty(); //临时的,未来会被更好的机制替代
WorkManager::Render(wo);
rt->WaitQueue();
rt->WaitFence();
}
void WorkManager::Run(WorkObject *wo)
{
if(!wo)return;
last_update_time=last_render_time=0;
cur_work_object=wo;
wo->Join(render_framework,render_framework->GetSwapchainRenderTarget());
Window *win=render_framework->GetWindow();
graph::GPUDevice *dev=render_framework->GetDevice();
@@ -50,17 +67,4 @@ namespace hgl
break;
}
}
void WorkManager::Start(WorkObject *wo)
{
if(!wo)return;
last_update_time=last_render_time=0;
cur_work_object=wo;
wo->Join(render_framework);
Run();
}
}//namespcae hgl

View File

@@ -3,6 +3,9 @@
namespace hgl
{
/**
* 工作管理器管理一个序列的WorkObject<br>
*/
class WorkManager
{
graph::RenderFramework *render_framework;
@@ -35,10 +38,24 @@ namespace hgl
}
void Tick(WorkObject *wo);
void Render(WorkObject *wo);
void Run();
virtual void Render(WorkObject *wo);
void Start(WorkObject *wo);
void Run(WorkObject *wo);
};//class WorkManager
class SwapchainWorkManager:public WorkManager
{
graph::SwapchainModule *swpachain_module;
public:
SwapchainWorkManager(graph::RenderFramework *rf):WorkManager(rf)
{
swpachain_module=rf->GetSwapchainModule();
}
~SwapchainWorkManager()=default;
void Render(WorkObject *wo) override;
};
}//namespcae hgl

View File

@@ -2,18 +2,25 @@
#include<hgl/graph/RenderFramework.h>
#include<hgl/graph/module/SwapchainModule.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/type/object/TickObject.h>
#include<hgl/Time.h>
//#include<iostream>
namespace hgl
{
/**
* 工作对象</p>
*/
class WorkObject:public TickObject
{
graph::RenderFramework *render_framework=nullptr;
graph::IRenderTarget *cur_render_target=nullptr;
bool destroy_flag=false;
bool renderable=true;
bool render_dirty=true;
protected:
@@ -29,27 +36,58 @@ namespace hgl
const bool IsDestroy()const{return destroy_flag;}
const bool IsRenderable()const{return renderable;}
const bool IsRenderDirty()const{return render_dirty;}
void MarkDestory(){destroy_flag=true;}
void SetRenderable(bool r){renderable=r;}
void MarkRenderDirty(){render_dirty=true;}
public:
WorkObject(graph::RenderFramework *rf)
{
Join(rf);
}
WorkObject()=default;
virtual ~WorkObject()=default;
virtual void Join(graph::RenderFramework *rf)
virtual void Join(graph::RenderFramework *rf,graph::IRenderTarget *rt)
{
if(!rf)return;
if(render_framework==rf)return;
render_framework=rf;
cur_render_target=rt;
db=rf->GetRenderResource();
}
virtual void Render(double delta_time)=0;
virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
virtual void Render(double delta_time)
{
if(!cur_render_target)
{
//std::cerr<<"WorkObject::Render,cur_render_target=nullptr"<<std::endl;
return;
}
//std::cout<<"WorkObject::Render begin, render_dirty="<<(render_dirty?"true":"false")<<std::endl;
if(render_dirty)
{
graph::RenderCmdBuffer *cmd=cur_render_target->BeginRender();
if(!cmd)
{
//std::cerr<<"WorkObject::Render,cur_render_target->BeginRender()=nullptr"<<std::endl;
return;
}
Render(delta_time,cmd);
cur_render_target->EndRender();
cur_render_target->Submit();
render_dirty=false;
}
//std::cout<<"WorkObject::Render End"<<std::endl;
}
};//class WorkObject
}//namespcae hgl