1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
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@@ -35,7 +35,7 @@ private:
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void Set(Renderable *);
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};
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SortedSets<int> mi_id_set;
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MaterialInstanceSets mi_set;
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DataArray<RenderItem> ri_array;
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uint ri_count;
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