Created VertexInputData at VKRenderable.h
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@ -8,9 +8,25 @@
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialInstance.h>
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VK_NAMESPACE_BEGIN
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struct VertexInputData
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{
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uint32_t count;
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const char **name_list;
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const VkVertexInputBindingDescription *bind_list;
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const VkVertexInputAttributeDescription *attr_list;
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VkBuffer *buffer_list;
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VkDeviceSize *buffer_offset;
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public:
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VertexInputData(const VIL *vil);
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~VertexInputData();
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};
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/**
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* 可渲染对象<br>
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* RenderList会统一管理Shader中的LocalToWorld数据,使用DynamicUBO/DynamicSSBO实现。
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*/
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class Renderable ///可渲染对象实例
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{
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@ -18,9 +34,7 @@ class Renderable
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MaterialInstance * mat_inst;
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Primitive * primitive;
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uint32_t buffer_count;
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VkBuffer * buffer_list;
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VkDeviceSize * buffer_size;
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VertexInputData * vertex_input_data;
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uint32_t buffer_hash;
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@ -28,7 +42,7 @@ private:
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friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
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Renderable(Primitive *,MaterialInstance *,Pipeline *,const uint32_t,VkBuffer *,VkDeviceSize *);
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Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputData *);
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public:
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@ -43,9 +57,8 @@ public:
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Primitive * GetPrimitive (){return primitive;}
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const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
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const uint32_t GetBufferCount ()const{return buffer_count;}
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VkBuffer * GetBuffer ()const{return buffer_list;}
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VkDeviceSize * GetBufferSize ()const{return buffer_size;}
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const VertexInputData * GetVertexInputData ()const{return vertex_input_data;}
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IndexBuffer * GetIndexBuffer ()const{return primitive->GetIndexBuffer();}
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const uint32_t GetIndexBufferOffset()const{return primitive->GetIndexBufferOffset();}
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const uint32_t GetDrawCount ()const{return primitive->GetDrawCount();}
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@ -138,12 +138,12 @@ bool RenderCmdBuffer::BindVBO(Renderable *ri)
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if(!ri)
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return(false);
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const uint count=ri->GetBufferCount();
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const VertexInputData *vid=ri->GetVertexInputData();
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if(count<=0)
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if(vid->count<=0)
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return(false);
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vkCmdBindVertexBuffers(cmd_buf,0,count,ri->GetBuffer(),ri->GetBufferSize());
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vkCmdBindVertexBuffers(cmd_buf,0,vid->count,vid->buffer_list,vid->buffer_offset);
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IndexBuffer *indices_buffer=ri->GetIndexBuffer();
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@ -8,18 +8,34 @@
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VK_NAMESPACE_BEGIN
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using namespace util;
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Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,const uint32_t count,VkBuffer *bl,VkDeviceSize *bs)
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VertexInputData::VertexInputData(const VIL *vil)
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{
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count=vil->GetAttrCount();
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name_list=vil->GetNameList();
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bind_list=vil->GetBindingList();
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attr_list=vil->GetAttributeList();
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buffer_list=new VkBuffer[count];
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buffer_offset=new VkDeviceSize[count];
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}
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VertexInputData::~VertexInputData()
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{
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delete[] buffer_list;
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delete[] buffer_offset;
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}
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Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputData *vid)
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{
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primitive=r;
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pipeline=p;
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mat_inst=mi;
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buffer_count=count;
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buffer_list=bl;
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buffer_size=bs;
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vertex_input_data=vid;
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if(buffer_count>0)
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CountHash<HASH::Adler32>(buffer_list,buffer_count*sizeof(VkBuffer),(void *)&buffer_hash);
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if(vertex_input_data->count>0)
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CountHash<HASH::Adler32>(vertex_input_data->buffer_list,vertex_input_data->count*sizeof(VkBuffer),(void *)&buffer_hash);
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else
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buffer_hash=0;
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}
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@ -28,8 +44,7 @@ Renderable::~Renderable()
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{
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//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
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delete[] buffer_list;
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delete[] buffer_size;
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delete vertex_input_data;
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}
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Renderable *CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p)
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@ -47,54 +62,48 @@ Renderable *CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p)
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return(nullptr);
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}
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AutoDeleteArray<VkBuffer> buffer_list(input_count);
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AutoDeleteArray<VkDeviceSize> buffer_size(input_count);
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VBO *vbo;
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const char ** name_list=vil->GetNameList();
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const VkVertexInputBindingDescription * bind_list=vil->GetBindingList();
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const VkVertexInputAttributeDescription * attr_list=vil->GetAttributeList();
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const char *name;
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VertexInputData *vid=new VertexInputData(vil);
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for(int i=0;i<input_count;i++)
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{
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vbo=r->GetVBO(*name_list,buffer_size+i);
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vbo=r->GetVBO(vid->name_list[i],vid->buffer_offset+i);
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name=vid->name_list[i];
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if(!vbo)
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{
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LOG_ERROR("[FATAL ERROR] not found VBO \""+AnsiString(*name_list)+"\" in Material: "+mtl_name);
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LOG_ERROR("[FATAL ERROR] not found VBO \""+AnsiString(vid->name_list[i])+"\" in Material: "+mtl_name);
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return(nullptr);
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}
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if(vbo->GetFormat()!=attr_list->format)
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if(vbo->GetFormat()!=vid->attr_list[i].format)
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{
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LOG_ERROR( "[FATAL ERROR] VBO \""+**name_list+
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LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(name)+
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UTF8String("\" format can't match Renderable, Material(")+mtl_name+
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UTF8String(") Format(")+GetVulkanFormatName(attr_list->format)+
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UTF8String(") Format(")+GetVulkanFormatName(vid->attr_list[i].format)+
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UTF8String("), VBO Format(")+GetVulkanFormatName(vbo->GetFormat())+
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")");
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delete vid;
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return(nullptr);
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}
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if(vbo->GetStride()!=bind_list->stride)
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if(vbo->GetStride()!=vid->bind_list[i].stride)
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{
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LOG_ERROR( "[FATAL ERROR] VBO \""+**name_list+
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LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(name)+
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UTF8String("\" stride can't match Renderable, Material(")+mtl_name+
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UTF8String(") stride(")+UTF8String::numberOf(bind_list->stride)+
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UTF8String(") stride(")+UTF8String::numberOf(vid->bind_list[i].stride)+
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UTF8String("), VBO stride(")+UTF8String::numberOf(vbo->GetStride())+
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")");
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delete vid;
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return(nullptr);
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}
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buffer_list[i]=vbo->GetBuffer();
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++name_list;
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++bind_list;
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++attr_list;
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vid->buffer_list[i]=vbo->GetBuffer();
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}
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Renderable *ri=new Renderable(r,mi,p,input_count,buffer_list,buffer_size);
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buffer_list.Discard();
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buffer_size.Discard();
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return ri;
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return(new Renderable(r,mi,p,vid));
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}
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VK_NAMESPACE_END
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