renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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64
inc/hgl/graph/VKRenderable.h
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64
inc/hgl/graph/VKRenderable.h
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#ifndef HGL_GRAPH_RENDERABLE_INCLUDE
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#define HGL_GRAPH_RENDERABLE_INCLUDE
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#include<hgl/graph/VKPrimitive.h>
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#include<hgl/graph/VKPipeline.h>
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#include<hgl/graph/VKDescriptorSets.h>
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialInstance.h>
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VK_NAMESPACE_BEGIN
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/**
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* 可渲染对象<br>
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* RenderList会统一管理Shader中的LocalToWorld数据,使用DynamicUBO/DynamicSSBO实现。
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*/
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class Renderable ///可渲染对象实例
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{
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Pipeline * pipeline;
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MaterialInstance * mat_inst;
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Primitive * primitive;
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uint32_t buffer_count;
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VkBuffer * buffer_list;
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VkDeviceSize * buffer_size;
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uint32_t buffer_hash;
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private:
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friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
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Renderable(Primitive *,MaterialInstance *,Pipeline *,const uint32_t,VkBuffer *,VkDeviceSize *);
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public:
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virtual ~Renderable();
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void UpdatePipeline (Pipeline *p){pipeline=p;}
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Pipeline * GetPipeline (){return pipeline;}
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VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();}
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Material * GetMaterial (){return mat_inst->GetMaterial();}
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MaterialInstance * GetMaterialInstance (){return mat_inst;}
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Primitive * GetPrimitive (){return primitive;}
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const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
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const uint32_t GetBufferCount ()const{return buffer_count;}
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VkBuffer * GetBuffer ()const{return buffer_list;}
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VkDeviceSize * GetBufferSize ()const{return buffer_size;}
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IndexBuffer * GetIndexBuffer ()const{return primitive->GetIndexBuffer();}
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const uint32_t GetIndexBufferOffset()const{return primitive->GetIndexBufferOffset();}
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const uint32_t GetDrawCount ()const{return primitive->GetDrawCount();}
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const uint32_t GetBufferHash ()const{return buffer_hash;}
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MaterialParameters *GetMP (const DescriptorSetsType &type){return mat_inst->GetMP(type);}
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public: //instance support
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virtual const uint32_t GetInstanceCount ()const{return 1;}
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};//class Renderable
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Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_RENDERABLE_INCLUDE
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